Conquest of Elysium 5

Conquest of Elysium 5

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Enchanting Inc
   
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7 Jul, 2023 @ 1:02pm
6 Aug, 2023 @ 3:15pm
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Enchanting Inc

Description
Enchanting Inc, an industrialization mod for the Enchanter.

Ever dreamed of being an industrialist, constructing workshops, factories and assembly lines, bringing science and mass production to Elysium to drown your enemies under an unending tide of constructs, cannon fodder and eventually giant golems and other war machines ? Then this mod is for you !

Presenting Enchanting Inc, where destroying the planet as the Enchanter or spamming Nectrotods and Guardians is no longer the end all be all of the class !

This mod adds a new ritual caster type, the Builder Constructs, that can be created by Enchanters. The constructs themselves are rather pathetic units, although they are commanders, and while their rituals of mastery are vastly cheaper than their creators', they are uncapable of spellcasting. What they are capable of is building a variety of industrial installations, from modest workshops, fabricating a handful of soldiers, to gargantuan assembly lines pumping out entire armies, while also enhancing your economy !

These buildings come in a wide variety of flavors, from Iron factories to Undead assembly lines (yes, really) ! Each produce their own brand of units passively on a turn by turn basis, creating them in their tile, ranging from simple longdeads to literal juggernauts. They are also quite potent defensive structures, summoning the units they produce to defend them from attackers.

There are three tiers of industrial buildings, Workshop, Factory and Assembly Line. Only one of each tier and each type can be present at any one time. You may, for example, only have a single armaments factory in a city. But you can combine types and tiers alike. So a city might have an armaments workshop and an armaments factory, as well as an arcane factory and an arcane assembly line all at the same time ! Their economy bonuses stack but are not multiplicative.

Please note that you may still destroy the terrain any industrial building is built upon, and the factories will remain, but will cease producing more units every turn. All of the sprites for the industrial facilities and the megamortar are also placeholders.

Your level 3 enchanters will also gain a new ritual, build Megamortar. The megamortar is a strategic artillery gun capable of unleashing hell on all enemies within the same plane through a free, if AP intensive, ritual cast by the mortar itself. The megamortar itself is also a potent defensive structure, capable of bringing whole armies to their knees with devastating artillery barrages.

Have fun with those new toys, and crush your foes under the unending tide of industry !

Special thanks to HSmasher for his invaluable advice in making this mod !
Popular Discussions View All (2)
6
24 Jan, 2024 @ 4:54pm
PINNED: Bug Reports
Play For War
0
7 Jul, 2023 @ 1:04pm
PINNED: Industrial Facilities
Play For War
33 Comments
raylordraymondo 31 Aug @ 3:40am 
Sounds great always happy to support.
Play For War  [author] 31 Aug @ 3:36am 
Thanks ! Haven't been updating it in a while. I do actually have a full rebalance, though with the guildmaster up, I might want to improve a few chunks of it.
cassette 30 Aug @ 2:23pm 
Very good mod.
Play For War  [author] 10 Apr, 2024 @ 4:59am 
I barely know how to make a mod, let alone do compatibility testing. Furthermore, there will ALWAYS be mods with which this one isn't compatible because of the limited amount of custom terrain groups one can use. There's no going around that, switching the numbers just mean becoming incompatible with another mod.
raylordraymondo 9 Apr, 2024 @ 6:24pm 
I recently tried using Ice Queen – MuhBalance Compatible with this mod and now this mod no longer works :( could you kindly look into this please
raylordraymondo 15 Jan, 2024 @ 1:06pm 
No problem all just wanting to help out by sharing insights for a great invention of your own. If you start as a illusionist you can see how they are all lumped together as 1 res. versus the warlock class that starts by breaking it into singular gems.
Play For War  [author] 15 Jan, 2024 @ 12:18pm 
Odd. Very odd. I honestly don't know what the solution would be. Is the enchanter supposed to be able to sell all gems instead of individual types ? If so, it might be tied to the ritual, and I can take a look, but I genuinely have no clue what will happen. And thank you !
raylordraymondo 14 Jan, 2024 @ 9:35pm 
The illusionist class is one of the only ones but it converts to the warlock singular style. Problem with having both the combined switching to the singular is you can't see the 4 types unlike starting with singular gems from the getgo. :) always happy to help seriously awesome one of my fav mods especially combined with the engineer mod.
Play For War  [author] 14 Jan, 2024 @ 8:10pm 
@raylordaymondo I...never knew you could sell gems (all types), I've never been able to. Ever. Even in the unmodded game. So I can't help you there. And thank you, no problem !
raylordraymondo 14 Jan, 2024 @ 7:13pm 
After 1 turn of selling gems (all types) it shifts over to individual types 4 separate types. I don't know if it's a bug or not but thank you again for the inventive mod it's great friend