Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Let us know how you get on with your results; there are a few (many, many) variants of skins and I would ask you only port the stuff A3 content is based on for now. Add me on Steam if you wish.
For the models them selves I would have to reshape them to fit the reforger body and armature. Everything else would be easy work.
So you're wanting to be able to use the textures you've already created without having to repack them the way the enfusion engine need to read them correctly?
If I'm wrong than I may need a further explanation of your comment.
There will come a time when Reforger is on our chopping block; you will be our first port of call (pun intended)!
Thanks for the offer of help! What would be ideal is if you can get BIS to consider letting you release dress uniforms onto Reforger, vis a vis CUP for A3 but similar quality upgrade for A3 > Reforger. That would catch our eye in discussion more wholy as we'd be able to bring the diffuse maps we have already to the table and support your objectives to develop a more whole dress uniform project on that platform.
Does that make sense? :)