Barotrauma

Barotrauma

Not enough ratings
Cold Sea - Progression and Economy Tweaks
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
3.395 MB
1 Jul, 2023 @ 12:38am
1 Change Note ( view )

Subscribe to download
Cold Sea - Progression and Economy Tweaks

Description
A small mod, intended for a vanilla plus experience, which attempts to address a few problems I have with Barotrauma's Economy and game Progression:
- Showing up to a military outpost to find they only stock 6 shotgun shells and 3 revolver rounds
- Expending 2000 marks worth of ammunition on a mission which only pays 2500m
- Spending the entire early game having too much money and nothing to spend it on as the traders don't sell anythign worthwhile
- Spending the entire early game not being able to do out-of-ship missions due to lack of ammo
- Having to fend off multiple crawlers with a diving knife despite having thousands of marks in the bank.

So how does Cold Sea try to remedy this?

1. Ammo for small arms
- Ammo stack size x5
- Ammo spawn probability +25%
- Ammo spawn amount x3
- Ammo price x0.5
- Minimum ammo available x3
- All ammo types sold by every vendor from the start of the game
- Fabrication times halved
- Fabrication amounts doubled.

These changes hope to make firefights more fun and less costly, as well as decreasing time spent waiting at the fabricator.

2. Missions
+25% rewards
+25% number of maximum enemies
+25% more missions

These changes aim to make missions both more rewarding and more challenging. The increase to enemy variance means that each mission is a gamble - will there be 2 hammerheads, or 6? 8 crawlers or 20? No matter what the rewards have been increased to opt towards faster progression and less grind.

3. Munitions
+ All ammo boxes are 50% cheaper
+ Number of boxes sold increased marginally
+ Vendors will stock no less than 3 ammo boxes
+ All ammo types are sold from the start of the game
+ Ammo depletion rate decreased

These changes to munitions counter the increased enemy count, meaning the crew will not be bleeding marks as they fight off swarms of enemies.

4. Instruments
I find the music on the accordion and guitar to be utterly soulless and grading.
+ Guitar tracks changed to 'He was a good stalker'
+ Accordion track changed to 'Drunken Sailor'
13 Comments
Spuddy 24 Oct, 2023 @ 11:20pm 
will this mod be updated at all by chance?
HDC 10 Jul, 2023 @ 10:19pm 
So complete?
Aspen 9 Jul, 2023 @ 5:59pm 
i was considering this until i got to the instrument changes
ruined the mod :(
HDC 9 Jul, 2023 @ 12:19am 
completed with mods?
ALE199 8 Jul, 2023 @ 11:57pm 
Nothing don't worry, it's ust that M12 gets triggered whenever people make mods for a style of play different from his (the horror)

Also I like how he thinks making ammo stacks higher and rewards high = god mode and infinte ammo and max skill
BioX853 8 Jul, 2023 @ 11:02am 
What's all this drama about?
Larry A. Silverstein 8 Jul, 2023 @ 6:52am 
Honestly, M12. Trolling IS quite funny, but you're just a neanderthal bro, quit it.
Mzargeot 8 Jul, 2023 @ 3:15am 
M12 moment :captainclown:
Redd 7 Jul, 2023 @ 10:25pm 
could you make a version on this with only the small arms changes?
Charli 7 Jul, 2023 @ 4:09am 
Yeah, the troll PFP makes it kind of obvious. Don't take him seriously