GTFO
43 ratings
Straightfoward Weapon Stats
By BLACK_DRAGON
Do note that this guide contains the basic more straight forward stats but if you wanna crunch numbers theres a spreadsheet online or you can check the wiki for it


   
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Basic
GTFO have this weird concept of weapons

Main weapons are you more general to use weapons and behave more like your "backup weapon" than your actual "main weapon"

Special category are the weapons your gonna use more since they're the ones that are more kill oriented and allows you to specialize yourself in things like crowd control, giant killing and such

Ammo distribution matter to category since in general you'll get

  • 17% ammo back on Main category
  • 30% ammo back on Special category

So balancing ammo its an important part of the game, you'll be using your special more than your main

Enemies health for reference
  • Strikers/Shadows: 20 HP
  • Shooters: 30 HP
  • Chargers: 30 HP
  • Big strikers/Chargers/Shadow: 120 HP
  • Big shooter/Hybrids: 150 HP
Bosses:
  • Tank: 1000 HP
  • Birther: 1000 HP
  • Prime Birther: 2500 HP
Main slot weapons
Note: Only primary weapon that have a 1x presicion multiplier its the bullpup so i didnt bother putting that and weapons with a greater than 1 stagger mutli a listed

Pistol
  • Damage: 4.64
  • Falloff damage: 9m
  • reload speed: 1.3 seconds
  • Stagger damage:1.5
  • Ammo at 100%: 15/153

Assault rifle
  • Damage: 2.19
  • falloff damage: 12m
  • reload speed:1.8 seconds
  • Ammo at 100%: 30/312


Bullpup
  • Damage: 2.1
  • Pres: 1x
  • falloff: 15m
  • reloadspeed: 2.4 seconds
  • Ammo at 100%: 40/306


Burst rifle
  • Damage: 2.71 x 3 (8.13 damage)
  • falloff damage: 20 meters
  • reload speed: 2 seconds
  • Ammo at 100%: 30/362

carabine
  • Damage:2.38 x 4 (9.52)
  • falloff damage: 10 meters
  • reload speed: 1.6 seconds
  • Ammo at 100%: 48/328


Dmr
  • Damage: 7.51
  • falloff damage: 50 meters
  • reload speed: 2.3 seconds
  • Ammo at 100%: 12/77


Double tap rifle
  • Damage: 5.51 x 2 (11.02)
  • falloff damage: 40 meters
  • reload speed: 2.15 seconds
  • Ammo at 100%: 14/121


Heavy Smg
  • Damage: 2.45
  • falloff damage: 7 meters
  • reload speed:1.55 seconds
  • Ammo at 100%: 25/306
  • it exist in the primary slot instead of the special


Hel Autopistol
  • Damage: 1.5
  • falloff damage: 5 meters
  • reload speed: 1.3 seconds
  • Ammo at 100%: 60/575
  • Pen: 2
  • Staggerdamage: 5


Hel Revolver
  • Damage: 8.01
  • falloff damage:10 meters
  • reload speed: 2.3 seconds
  • Ammo at 100%: 8/92


Hel shotgun
  • Damage: 13.36
  • falloff damage: 4 meters
  • reload speed: 3 seconds
  • stagger damage: 2
  • Ammo at 100%: 14/83


Machinepistol
ratatatatatatatatatatat pew pew pew pew boom boom boom
  • Damage: 1.9
  • falloff damage: 4 meters
  • reload speed: 1.4 seconds
  • Ammo at 100%: 50/484


Rifle
  • Damage: 5.03
  • falloff damage:25 meters
  • reload speed: 1.9 seconds
  • stagger damage:1.75
  • Ammo at 100%: 16/121


Sawoff shotgun
  • Damage: 30.01
  • falloff damage: 4 meters
  • reload speed: 1.8 seconds
  • stagger damage: 2
  • Ammo at 100%: 3/41


SMG
  • Damage: 1.98 damage
  • falloff damage: 6 meters
  • reload speed: 1.4 seconds
  • Ammo at 100%: 40/353


PDW
PDW Its a fully automatic smg with thermal capabilities
  • Damage: 2.38
  • Falloff damage: 5 meters
  • Reload speed: 1.4 seconds
  • Ammo at 100%:32/353


Slug Shotgun
  • Damage: 21
  • falloff damage: 6 meters
  • reload speed: 2.5
  • Ammo at 100%: 6/38
Special weapons
Machinegun Veruta
  • Damage: 3.51
  • Stagger damage: 1.45
  • Reload speed: 4.0s
  • Falloff damage: 15m
  • Ammo at 100%: 60/200
Machinegun Arbalist
  • Damage: 5.35
  • Reload speed: 3.5s
  • Falloff starts: 15m
  • Ammo at 100%:40/129
Heavy Assault Rifle
  • Damage: 5.01
  • Reload speed: 2.3s
  • Falloff starts: 12m
  • Ammo at 100%: 30/119
Pump Shotgun
  • Damage: (3.01x10) 30.1
  • Pres multi: x1
  • Falloff starts: 4m
  • Ammo at 100%:8/20
Combat shotgun
  • Damage: (2.51 x 6) 15.06
  • Stagger damage: 2x
  • Reload speed: 2.83s
  • Falloff starts: 5m
  • Ammo at 100%: 12/57
Chokemod Shotgun
  • Damage: (3.76 x 8) 30.08
  • Stagger multi: 1.35x
  • Reload speed:2.72s
  • Falloff starts: 15m
  • Ammo at 100%: 4/23
High Caliber Pistol
  • Damage: 30.1
  • Reload speed:2.5s
  • Falloff starts: 8m
  • Ammo at 100%: 6/25

Revolver
  • Damage: 14.21
  • Reload speed:1.75 seconds
  • Falloff starts: 12m
  • Ammo at 100%: 6/46
Precision rifle
  • Damage: 13
  • Precision multi: 1.3x
  • Reload speed: 3.3 seconds
  • Falloff starts: 30 m
  • Ammo at 100%: 12/41
  • Thermal sight
Hel Gun
  • Damage: 16.1
  • Penetration: 4
  • Reload speed: 3.3
  • Falloff starts: 15 m
  • Ammo at 100%:9/ 35
  • Chargeup: 0.3s
Hel Rifle
  • Damage: 30.1
  • Penetration: 6 (send clip if you actually get it.....you wont)
  • Reload speed: 3.2s
  • Falloff starts: 30 m
  • Ammo at 100%:5/ 23
  • Chargeup: 0.12s
  • Shotdelay: 0.75s
Burst Canon
  • Damage: 22 x 3 [66]
  • Reload speed: 3.7s
  • Falloff starts: 15 m
  • Ammo at 100%: 20/45
  • Chargeup: 0.7s
Scattergun
  • Damage: 4.8 X 32 [153]
  • Reload speed: 2.66s
  • Falloff starts: 4 m
  • Ammo at 100%: 2/14
Sniper
  • Damage: 40.01
  • Precision multi: 2x
  • Reload speed: 3.5s
  • Falloff starts: 60 m
  • Ammo at 100%: 2/13
Tools
Some sentries have biotracker symbiosis wich give sentries faster lock on targeting, firing speed and reduced ammo consumption

Burst sentry

Damage: 2.01 x3
Ammo at 100%: 269
Lock on time: 1
Shot delay: 0.045


Shotgun sentry

Damage: 15.05 (3.01 x 5)
Ammo at 100%: 58
Lock on time: 0.5
Shot delay: 0.75


Sniper sentry

Damage: 48.1
Ammo at 100%: 32
Lock on time: 3
Shot delay: 3


Auto sentry

Damage: 0.78
Stagger damage: 8
Pierce: 2 [Not working as current version]
Lock on time: 1
Shot delay: 0.08


Mine deployer

Damage: 60
Booster Breakpoints
Artifacts are a mechanic introduced in the OG rundown 5 wich allows players to equip boosters that can have different benefits and weaknesses according to its category, In here you will learn the % of damage needed to hit a breakpoints on certain weapons that will give you benefit

  • The STW-D its primary category damage
  • The SPW-D its your special category damage

Hel Revolver:
+13% damage 1 shot head shot strikers
+25% to 2 shot bodyshot strikers

DMR:
+4% (and above) and above allows it to dmr to 1 shot head shot strikers

Precision rifle:
+16% damage to hit 15 damage [2 shot chargers]

Revolver:
+10% damage to hit 15 damage [2 shot chargers]

There really isn't any eye catching breakpoints when it comes to automatic weaponry, but if you want more damage per bullet it never hurt to slap a 10%++ damage on them
Thanks
Thanks for reading my guide ill be updating it later down the line with other interesting things

As always a great thanks to tru0067 for keeping the wiki up to date with accurate information He's a real G

Heres my other guide on bots if your interested of playing with bots with a friend
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2704926687
1 Comments
🅱oviet 🅱adjur 19 Dec, 2023 @ 10:48pm 
"+10% revolver to 2 shot chargers"
LOL