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Tho I enjoy the effort and the art looks awesome
Bummer.
- Ambush: At 14 base damage this was definitely too powerful of a damage common, and the downside was easy to work around in the early game which is when these sorts of damage commons matter anyways. Hopefully at 12 it's less of an insta-pick compared to other cards in its category.
- Battle Ready: After playing with it a bit more I definitely think 2 energy was too cheap, so bumped it up to 3.
- Golden Armor: 10 Plated Armor was a bit too strong, so took it down to 8. I think that's a pretty fair value now; compare it to Metallicize, which grants 3 block per turn, but can't be destroyed, doesn't reduce your Dexterity, and is an Uncommon rather than a Rare.
- Lose Control: Slight buff, as the Dazeds now interact with things like Evolve by being drawn instead of added to your hand. Just felt like an interaction that you expected the card to have.
- Bloodlust is an incredible amount of str scaling with minimal effort.
- Golden Armor is probable twice as strong as it should be, maybe +4 base -> +6 upg
- Battle ready applying for the entire combat AND exhausting is crazy. Perhaps it could retain and the discount lasts until all affected attacks are played. The upg would be it no longer exhausts and/or it gains innate.
Just my own 2 cents, its your mod so you do you. Thanks for sharing your work here.