Total War: WARHAMMER III

Total War: WARHAMMER III

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Yukino Better Wef economy mods
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22 Jun, 2023 @ 11:44pm
17 Dec, 2024 @ 7:29pm
3 Change Notes ( view )

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Yukino Better Wef economy mods

Description
2024/12/18:
hello (๑╹◡╹)ノ”Here is the author (Yukino), welcome to use my building effects mod!


The following buildings will have effect changes and additions:
1: (Forest towns) and (Basic buildings)

2: (Resource Buildings) and (Landmarks)


The following will briefly write some architectural effects:
Development sequence:
(Hunter's Arch)
Fiscal revenue: 1000

Fur resource production: 30

Development rate: +50
(Province)

Replacement rate: +6%
(All provinces)


When the round financial value is higher than 5000:
Melee attack: +4
Melee Defense: +4

When the urban income is not less than 1500:
Weapon Power: +5%

When the urban income is not less than 2000:
Ranged Power: +5%

When the urban income is not less than 5000:
Probability of capturing magic items after war: +2%

With a population surplus of 5 points:
Probability of dropping magic items in battle: +2%
(All our troops within the faction)



Grape nursery sequence:
(Wine Distribution Center)Lv4:
Fiscal revenue: 1500

Wine resources production: 30 barrels


When the round financial value is higher than 5000:
Troop quality: +15%
(All our troops within the faction)

When the urban income is not less than 1500:
Strategic map movement: +5% after winning a battle

When the urban income is not less than 2000:
Strategic map movement distance: +5% after destroying towns
(All our people in the faction)

When the urban income is not less than 5000:
Magic item Acquisition probability: +2% per turn

With a population surplus of 5 points:
Value of all construction revenue: +10%
(Faction range)



Security sequence:
(Artisans Association)Lv3:
Fiscal revenue: 600

Control: +12
(Province)

Production of pottery resources: +30 POTS

Timber resource production: +30 sq. m

Genie Jewelry resource yield: +30 boxes

Development: +15
(All provinces)


When the round financial value is higher than 5000:
Global recruitment capacity: +2
(Faction range)

When the urban income is not less than 1500:
Enemy Wind Mana Reserve: -2 per turn
(Enemy troops in our area)

When the urban income is not less than 2000:
Magic Wind Mana Stock: +4 per turn

When the urban income is not less than 5000:
Ambush detection probability: +10%
(All our troops within the faction)

With a population surplus of 5 points:
Spell error base probability: -5%
(All our people in the faction)



Avalon Landmarks sequence:
(Aisha Temple)
Immune to chaos corrosion and chaos wasteland depletion

Magic Wind Mana Stock: +5

Physical Resistance: +15%
(All our troops within the faction)


When the urban income is not less than 500:
Probability of automatically colonizing destroyed areas in provinces at turn start: +3%

When the urban income is not less than 1000:
Hero recruitment cost: -50%
(Faction range)

When the urban income is not less than 1500:
Combat Healing limit: +25%
(All our troops within the faction)

When the urban income is not less than 2000:
Hero Action cost: -30%

When the urban income is not less than 5000:
Hero Action success rate: +10%

With a population surplus of 5 points:
Population surplus: Newly occupied towns +1
(All our people in the faction)



Paraon landmarks sequence:
(Palaon Peaks)
Fiscal revenue: +600

Recruitment cost: Giant Eagle and Falcon Cavalry units -5%

New Troop level: Giant Eagle and Falcon Cavalry +1

Maintenance: Giant Eagle and Falcon Cavalry units -15%
(All our troops within the faction)


When the round financial value is higher than 5000:
Diplomatic position: Diplomacy with Batonia +50
(Faction range)

When control is higher than >0:
Allowed to recruit heroes: Captain Woodland

When the control power is above >25:
New Hero Level: Captain Woodland +2
(All provinces)

When the control power is above >50:
Hero Recruitment Capacity: Captain Woodland +4
(Faction range)

When the control power is higher than >75:
Physical Resistance: Giant Eagle Troops +30%

When control is equal to =100:
Reload time reduced: Falcon Cavalry Unit +10%
(All our troops within the faction)

When the round develops above 200 or has a population surplus of 5 points:
Defense supply: +500
(Faction range)



Other specific effects please subscribe, enter the game to see!

Do not urge updates to this mod! If the game version is updated, please check whether it can be used... If not available, please @author.
34 Comments
ωうさぎωニャω  [author] 4 Oct @ 11:45pm 
@Mink
只要你不满足前置条件那就行了吖!
比如说:
你国库每回合结束时存款不大于5000,你的行省治安不要满足100
Mink 4 Oct @ 7:23am 
@ωうさぎωニャω可是他的其他效果很棒呀,就是20多帧太卡了
ωうさぎωニャω  [author] 4 Oct @ 3:31am 
@Mink
你不造贸易资源建筑:制盐(消融存在),不造医药(灵魂榨取),不造皮毛(渐亡毒)就没有这个效果了
Mink 3 Oct @ 1:35pm 
有个建筑给的灵魂榨取的技能,会导致游戏特别掉帧。可以把他删除掉吗?
ωうさぎωニャω  [author] 13 Apr @ 2:05am 
@雾月小姐
(Chinese)
我知道过期了,但是没有坏就可以用哦!:cinnamon2:
日晕舞 12 Apr @ 8:19pm 
过期了作者大大:steamhappy:
Blader 30 Jan @ 3:14am 
没事就是那个巧匠工坊的发展旗帜
ωうさぎωニャω  [author] 30 Jan @ 1:45am 
@Blader
(Chinese)
畜牧场我搞错了,应该是葡萄酒加发展效果;另外 我是女性 性别不要搞错了 谢谢:D:cinnamon2:
Blader 29 Jan @ 7:28pm 
畜牧场没加人口 不过我造了个黑暗妓女旗帜一回合人口就够了哈哈哈
Blader 27 Jan @ 4:14am 
这样可以开动态天灾混沌入侵 硬刚了