Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ignoring poogret plant in Multiplayer.
Updating to Multiplayer.
Moving event to server.
Tested in Multiplayer mode.
Updating to Riftbreaker 2.0.
Hightlight selected flora entities.
Burned trees can be blown up, nuked them. (maybe missiles work to.)
Just saying.
Improving Flora Eraser Tool lua-script.
Using PlayerInitializedEvent and PlayerCreatedEvent events.