Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

244 ratings
Expanded Elite Troops
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Type: Troops
Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.1.0
File Size
Posted
938.749 KB
22 Jun, 2023 @ 9:21am
1 Change Note ( view )

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Expanded Elite Troops

Description
Noble troop tree of every faction expanded to add specialized units, unique to each faction (check screenshots). Manually crafted and balanced units.

The new units are thought to work well with vanilla troops, without being op but very good at their job. AI lords will recruit this units like any other so it feels like a natural vanilla extension.

Since you have now more choices this mod also makes that each faction peasants (not the normal recruits) able to be upgraded to their respective faction noble unit so you can recruit in a more stable basis, this is just thought for balance. This change also makes AI lords to have more of this units in a regular basis.


The Empire:

The empire new units focus in the gameplay infantry+bows instead of pure cavalry. The infantry with the new helmets, resistance and offense prowess will make you feel like Leonidas. They're overall good at everything without exceeding too much. They're great at defending the line, the more line breakers the better at dealing against enemy infantry a good 70% shields 30% line breakers will make you win almost always infantry charges.
A Line Breaker Infantry (great athletics, two handed and polearms)
A Heavy Shield Infantry (great athletics, one handed and throwing)
A Marksman (great bow and onehanded)

Sturgia:

Stugrians get an incredible cavalry that works great at charging and annoying the enemy they're pure agro with great bow skills and two handed axes that tear shields into pieces, overall a very high risk high reward unit, the more aggressive the player the better this cavalry works. Also they get a solid infantry that works great for sieges and for last a great bow unit that will work wonders along with the infantry in case you're more into defensive gameplay these are your guys.
A Heavy Shield Infantry (great athletics, one handed and throwing)
A Marksman (Great athletics and bow)
Mounted Cavalry (Great ridding, two handed and bow)


Aserai:

Aserai gets a very needed anti-cavalry spearman and an incredible mounted cavalry that works really well annoying the enemy based on the Parthian Empire (an Ancient Iranian empire). Parthians work very good at sieges despite their poor athletics, having the shield and the scimitar makes them good aswell as a charging unit. Their only downside is the low ammo.
A Heavy Spearman Infantry (Great onehanded and polearms)
Mounted Cavalry (Great ridding, onehanded and bow)

Khuzait:

Khuzaits get great anti-cavalry and bowmen so you can play in a more flexible way instead of just buzz/annoying the enemy. Immortals, differences aside, are based in the old Achaemenid imperial guard units, they're super well protected and very hard to kill, they also have a polearm which makes them very resistant to cavalry charges if you manage them well.
A Marksman (Great bow and polearms)
A Heavy Shield Infantry (great polearms and onehanded)


Battania:

Battanians now have an incredible melee units which paired with vanilla Fian Champions make them really good at resisting infantry and archers from other factions. In close distances their throwing make them very hard to annoy from enemy mounted cavalry.
A Line Breaker Infantry (Great athletics, twohanded and polearms)
A Heavy Shield Infantry (Great athletics, onehanded and throwing)


Vlandia:

Vlandians get a very desired heavy crossbowman with great twohanded skill, as well as a very heavy cavalry they being horse archers is just a bluff because their charges are deadlier than catapract's specially against other cavalry. With a little bit of micromanagement you can make them throw a barrage of bolts and immediately make them charge over the enemy with their vougles. They dismount enemy cavalry, tear shields into nothingness and stay in the fight for a long period of time, they're really disruptive.
A Heavy Crossbowman (Great two handed and crossbow)
Mounted Cavalry with crossbows (great ridding, polearms and crossbow)

Compatibility:
The Vanilla troops touched were:
Imperial Vigla Recruit
Sturgian Warrior Son
Varyag Veteran
Khuzait Noble's Son
Battanian highborn Youth
Vlandian Squire
Aserai Youth.

Compatible with any troop mod that doesn't touch those records.
53 Comments
ERKEK2000 3 Oct @ 5:30am 
Feels like a fresh breath for late game.
limerslimer 23 Aug @ 4:01am 
Glad champ no helm, Imp archer line does no dmg idk why
Beep 26 Mar @ 5:47pm 
Honestly another crossbowmen line for vlandians feels extra.
Hatdatsat 7 Mar @ 6:22am 
could you update it on steam aswell? i prefer to only get my mods on steam and not have a mix where some are on nexus and some are on steam
[CCAV]爵士 1 Nov, 2024 @ 3:28am 
很不错的MOD,希望能有大佬中文化一下
KataPUMB  [author] 1 Nov, 2024 @ 2:58am 
Download the latest version in nexus to fix that @syjeong I kinda forgot how to upload things here in steam
syjeong 31 Oct, 2024 @ 4:41pm 
Imperial unit gladiator champion is missing helmet
KataPUMB  [author] 29 Oct, 2024 @ 9:44am 
For those asking this mod is usable in the last version of the game.
米塔 16 Oct, 2024 @ 12:40pm 
I shall say you could find better names for new added Khuzait troops. The "Torguud" and "Kheshig"already means "Khan's bodyguard" in Mongolian, we have too many of them.
Astoner1664 6 Oct, 2024 @ 11:23am 
For some reason with this mod i can not interact with any party, my party will follow them about an inch away and mimick their movement but not actually go to them so i can not attack or get quests i can only defend?