Battle Grid

Battle Grid

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Tips for new players
By zeith
A couple of tips that I wish I knew when I started.
   
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Grid upgrades what are they and what to focus on.
When you first load in the game they are on the right side and will start out at zero you earn points after every run that you can use to upgrade stats for the next run.

Alright I'm going to explain why I choose this upgrade order one by one.

1. Free shop reroll: it helps save a ton of money and lowers how much RNG affects your run, which is a must.

2. Nests tracker: Nests are extremely strong; when you pop one, they pull all the missed exp from the map to you, then also give you a boss boost reward that ranges from useless to game-breaking.

3. Mercenary Tracker: salvaging mercenaries is the only way to get omnibots, which give free grid expansions and a movement speed boost.

4/5. unit shop inventory and weapon shop inventory: these give you more options in the shop and lower the rng.

6: Grid capacity: this makes it so you can put more units on the field.

7. Movespeed is simply how fast your units move.

8 Harvest Guild: These are new mechs that focus on increasing income gains. I love to use them, but they do feel sort of weak unless you have other upgrades.

9/10 Tier 4 and tier 5 roll chance: this just makes it easier to get the endgame mechs. Often times, my build is already one-shotting everything by the time these start showing up, but they can be very strong if you're having a bad run.

The rest of the upgrades can be gained whenever you want for the achievements, but I generally turn off Kaizen and the unlockable weapons to lower rng when I'm pushing.

Pick up range really doesn't affect me much since I often use Nests to grab all the missed exp but it can help a little early game.
Synergy's and what you should focus on as a new player.
There are two types of synergies in this game and you can have multiple of each going at the same time.

First Unit Synergies are based on the type of units you have on the field.

Second are weapon synergies which are based on the weapons you have equiped to units on the field.

Note that the unit or weapon has to be on the field to work it doesn't count if it is in your inventory.

As a new player, I recommend Gunslingers and repair bots as the units and bullet printing and autospeed as the weapon mods.
































































If you find an omni bot always use it Remember though you can only have 1 unique placed or else you get -5 income which will kill your run unless your late game and your interest is high.


Gun or Synthtech when choosing a weapon
Short answer always go Guns.

Alright longer answer Guns are much easier to get up and running than synthtech and while synth tech will often out dps guns late game it doesn't matter because everything is getting killed instantly at that point if the game went on further than 20 minutes synth tech may be the better choice but it doesn't so monsters just don't have high enough Hp for it to matter.

Nests the most important part of this game if you want to have fun.
Finding nests is pretty hard without the upgrade which points them out on the screen but there is a way to do it.

When you spawn in if you look at the map you will see bloody trails going around and if you follow them you will end up at a nest eventually.

Once you buy the Nest tracker upgrade it becomes much faster just follow the arrow and boom nests.

Now Nests spawn different mobs based on how many you have popped so be careful how fast you pop them or you may bite off more than you can chew.

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Boss upgrades mostly gained from Nests
This is what a boss reward looks like on the ground when you kill one.

These things can be broken and there are four main ones you will be looking for to break the game.

one. Bullets for bullets just getting two of these is pretty much an auto win.


















Two.Coinage it prints money and makes your life much easier.














Three. Shotgun specialisation don't get this unless you have a large + bullet count or you will kill your dps but after your dishing tons of bullets out this will be a great damage increase.

















Four Bugshot be careful of how early you get this cause losing piercing may screw you over.

















Five honorable mention Grid capacity. these are nice and could save you some cash from upgrading your level or endgame getting a extra synergy going.
Interest and how to use it.
Every 10 zar you have will give you one interest the goal is to always spend less than you are making so that your zar steadily grows and when you start feeling weak spend a large portion for a big power up mid game I can often spend 150 zar at the 10 minute mark then just go afk for the remainder and win.

I always spend most of my zar in the first 2-3 levels to get a big early power spike then I focus on getting my zar up into the 70-80 range before I start heavily spending.

A rule of thumb I use is asking myself do I need to spend money to beat the next nest and if so then I will level up a few times and spend the money I earned from only those levels on increasing my power while keeping a nest egg of 50+ zar at all times.

I understand the first couple of games will be the hardest to gain interest because you wont have free rerolls and rerolls suck you dry.
Good luck and have fun.
This run was done without a single Grid upgrade just to show how strong you can be and it is easily possible to win without upgrades.

This is an example of how strong this build is I was pretty much done with 8 mins to spare I randomly placed units and weapons on them not efficient at all and I did not get any of the truly broken boss rewards yet it was still an easy win the early game was a bit rough though.

Note that a ton of my mechs and weapons are level 1-2 still leaving even more room for upgrades.
6 Comments
Theophilus 14 Dec, 2024 @ 9:08am 
Fantastic guide, thank you for writing this up. :steamthumbsup:
HereIsPlenty 11 Oct, 2023 @ 4:13pm 
Interesting guide, very helpful.

My one major disagreement though is about the Interest. If you take Venture Capitalist you get 35 extra income per level and extra damage as well on 2 of its nodes. That is a much easier playstyle to manage. I do not doubt that your way takes more skill but that is partly the point. For new players if you luck into the Venture Capitalist perk you are sailing through the content.
zeith  [author] 23 Jun, 2023 @ 9:45am 
Oh yea syntech can pump damage if done right got a run where I hit max damage cap with it but good god is it 1000x harder to get it going than guns.

and yea grid capacity one is nice but I often skip it if I see the bullets for bullets or coinage ones since I'm a penny pincher when playing and often have a lot of spare grid space anyway.

This was mostly a guide to help people through the first few playthroughs and not meant to be a endgame max coroprate ladder build anyway so I threw it together in like 40 minutes since I didn't see a guide up when I checked.
jinxs2011 23 Jun, 2023 @ 9:38am 
other than that though I would agree with pretty much everything in this guide. Free rerolls so incredibly helpful, trackers to reliably find nests and mercenaries, and so on and so forth.

The defense response weapons can be fun to build but not really a necessary upgrade, so fair enough to leave them out. For the harvest guild armaments maybe I should do a few games with/without them to compare. It's only two weapons for the synergy, of course every weapon slot counts and all, but I usually find it doable.

I would specify for the shotgun specialisation that while it's bad if you aren't pumping out a lot of shots, it's a decent option if you are. And also add in the grid capacity upgrade? It's pretty much always good to have more bots after all.

A couple things that could be added to the guide: a note that it's currently much easier to build guns than synthtech (at least early game), and maybe a section on active abilities.
zeith  [author] 23 Jun, 2023 @ 9:14am 
hm I use Harvest Guild units every game after I unlocked them maybe I should of put them higher I don't really like the Harvest armaments that much though I already have enough trouble managing my gun space. maybe 4th place for Harvest guild would be better but then again you get all the unlocks after 3-4 wins anyway.
jinxs2011 22 Jun, 2023 @ 6:00pm 
I would argue that harvest guild units and harvest guild armaments are the first grid upgrades you should get. They have a massive impact on your economy and I use them in every run.