X4: Foundations

X4: Foundations

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Matrix Sectors Set 1
   
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20 Jun, 2023 @ 2:37am
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Matrix Sectors Set 1

In 1 collection by Treybor
Trey's New Sectors
14 items
Description
Adds 2 new Xenon Sectors near Atiya's Misfortune and Faulty Logic and breaks the original connection.

Deletes the God Entry for the Xenon Wharf/Shipyard in Atiya's Misfortune and adds new entries for Matrix #118

"The Xenon of Matrix #152 were quick to link up with their fellow Xenon in Atiya's Misfortune and Faulty Logic, providing an early defense against any commonwealth intrusions."

"Matrix #118 is home to a bygone era of the Xenon's old terraforming logic. The planet below is in a state of fire and brimstone due the old programming nature of the Xenon."

Works with other mods as long as they don't touch the same gates or use the same sector space. Can be added mid-save but won't get the new stations and systems will be unclaimed. Probably should not remove mid-save.

May require Terran DLC since I'm using Terran assets.

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29 Comments
Chem O`Dun 6 Oct @ 7:32am 
Understand
Treybor  [author] 6 Oct @ 5:14am 
@Chem O`Dun Yeah i already CAN fix it, i just dont really want to update 30 seperate mods going forward, everything is up too date in "Add More Sectors" which is now the main mod going forward and already has update coordinates for these sectors in it
Chem O`Dun 6 Oct @ 3:51am 
@Treybor - you can use the https://www.nexusmods.com/x4foundations/mods/1835
To fast relocate your own mod sectors, it has an option to export a galaxy.xml with updated coordinates
@Aurelia and other - you can use the same mod to make a local fix, by relocating the cluster_30...
Aurelia 30 Sep @ 3:38pm 
aw too bad. i dont wanna use all the new sectors. just the individual ones.
Treybor  [author] 30 Sep @ 2:41pm 
@Aurelia I said that I probably would not update the indivdual sector mods, I have made all the proper adjustments in the mod pack "Add More Sectors"
Aurelia 30 Sep @ 10:11am 
so the beta is over. are there any updates? i installed the mod and didnt see the comments and now my systems are overlapping
Treybor  [author] 3 Aug @ 1:40pm 
@Nik They moved every single sector on the map in the beta, nothing will be updated til it releases since it would be unfair to people not on the beta branch and plus things can still change, Idk if I will update the individual sector mods since I moved everything into one mod for ease of updating
Nik 3 Aug @ 1:38pm 
What Sixty Said, anyway to just remove that one and keep the other Xenon Sector? Love having Xenon able to harass from a different part of the galaxy but the clipping issues are quite strange.
Sixtycents 1 Aug @ 5:38am 
@Treybor, Hey there, it seems like this mod no longer work with the new v8 public beta, It spawns the systems overlapping Holy Vision with some really weird connections.
Treybor  [author] 22 Jan @ 11:43am 
@Sillls yeah there is no way for modders to run the god script again like egosoft does with their dlcs, so it works but there will not be any xenon stations in the sectors