Crusader Kings III

Crusader Kings III

447 ratings
Council Advisors - UPDATED
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File Size
Posted
Updated
29.814 MB
20 Jun, 2023 @ 2:10am
8 May @ 2:20pm
13 Change Notes ( view )

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Council Advisors - UPDATED

Description


[ko-fi.com]

Compatibility
Compatible with everything! Praise the Scripted Widgets!

Mod Description
Gives you additional slots on the council for courtiers\vassals to act as your advisors.
Each can perform tasks (more diverse tasks are planned!). Amount of slots varies depending on your rank.

Mod has three operating modes that you can change in settings tab:
  1. Realistic - small bonuses
  2. Boost - adds multiplier for advisors skill - you can define multiplier in the settings tab
  3. Cheat - same as Boost but some tasks might grant bonuses regardless of advisor education


Existing saves
Mod should work on existing saves but the game might need to refresh it's internal state.
If you have empty window when looking for people to become advisors - try acquiring a new title (county, duchy and so on) - this should refresh the game internal state and allow the mod to work properly.

Credits
This mod was originally designed by @Rivva but he didn't update it anymore so I decided to update it until he comes back and update his, if he does we will have to see if I take it down or not, maybe I have added new things to the mod so then there will be 2 different versions if they are still the same then I will take it down of course.

Plans
My Plans are to expand upon this mod with new ideas but above all to keep it updated and compatible with base game updates.

For chinese translation goto this translation addon https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2903983628

If you have issues with no advisors available then try the following solution
I identified that there needs to be some change in your vassals, either by addition or subtraction (both works), for Advisor options to load properly.

Fortunately, that is fairly easy to manufacture at game start for most characters by booting the holder of some Barony of yours.
Popular Discussions View All (4)
32
25 Mar @ 7:32am
Ideas ? Post them here
FunGaming44
29
26 May @ 3:30am
Bugs / Issues ? Post them here
FunGaming44
0
20 Nov, 2023 @ 3:02pm
Github
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245 Comments
王凡 18 Aug @ 10:37am 
:steamthumbsup:
MuChu 17 Aug @ 8:31pm 
数值膨胀的神:steamthumbsup:当上皇帝之后18个顾问一起辅佐我,五维之和都高于500了
Aries0317 16 Aug @ 3:19pm 
Causes CK3 to have really long loading screen when trying to get to the main CK3 Menu. Just a traveling circle around and around the CK logo next to "Initializing Game"
MING 14 Aug @ 4:13am 
Can you add more points to cheat,say,ten thousand
Lost Nomad 9 Aug @ 11:24am 
Forget what I said I just saw the message on the ws page about revoking a title and i t worked.
Weird though that I've never run into this problem before.
Lost Nomad 9 Aug @ 8:50am 
When I click to add a councillor I get a message saying no valid characters found also the actual label is broken, just says click to appoint a

I am just running this mod, nothing else in the playset
Lotus 23 Jul @ 9:35am 
Additional advisors assistant does not work properly. For example, when I assign stewardship focused advisors and select Develop Capital or Manage Domain, the buff effects were added up in the old days, so max domain limits were increased and pace of development had accelerated, but they don't apply correctly after the script changes. However when I let advisors just tutoring my character and boost his stewardship only then it works nicely and I can get more tax incomes. Other tasks are the same, some work, some don't. I can be satisfied to give powerful vassals a seat on the council though... 😂
dimascupu 11 Jul @ 12:35am 
any way to revert to 1.15?
AlexArtemesia 3 Jul @ 10:04pm 
When I tried to boot this up on my latest run it just gave me a blank screen :(
xane_mil 24 Jun @ 4:44pm 
I tried to just have this and the base AGOT mod. Haven't tried with base CK3 anyone?