Project Zomboid

Project Zomboid

917 ratings
Point Blank
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File Size
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3.465 MB
16 Jun, 2023 @ 3:15pm
11 Jun @ 9:05am
37 Change Notes ( view )

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Point Blank

In 1 collection by scott_hf_dunbar
scott_hf's Zomboid Mods
2 items
Description
While shooting a firearm, if you are within extreme proximity of the target zombie, the target will instantly die. (Or take alot of damage, if you configure it in sandbox options)

Check out a preview here

Ever find another vehicle with a dead battery and be like "where the fk are my jumper cables?" ... i found them in this 90's infomercial:



---FAQ---

-multiplayer?
yes

-can this be added/removed mid save?
yes

-Work with advanced trajectory / britas / arsenal / realistic guns ?
Yes

--If you're trying to tweak and find what settings work best for you, use the commmands below each sandbox option to tweak without having to restart


---OTHER MODS---
Check out my other mod, Scott's Jumper Cables, here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3044422476
Scott's Jumper Cables...the title says it all.
If you need more of a description, check out the early 90's infomercial: https://youtu.be/OwuG9AleQS4


---SANDBOX OPTIONS---

___Point Blank - Effective Range___
Zombies shot closer than this range will be affected by point blank damage
HF_PointBlank.PointBlankEffectiveRange = 1.85;

___Point Blank - Instant Kill___
If TRUE, when shooting a zombie within point blank range, they die instantly. If FALSE, the values below help determine bonus damage
HF_PointBlank.PointBlankInstantKill = true;

___Point Blank - Minimum Bonus Damage___ (ONLY USED WHEN InstantKill is DISABLED)
This is the minimum amount bonus damage that is applied. IE, if your damage is .0001, it would up the bonus damage to .2
HF_PointBlank.PointBlankMinimumBonusDamage = .15;

___Point Blank - Bonus Damage Multiplier___ (ONLY USED WHEN InstantKill is DISABLED)
This multiplier is applied to your bonus damage from above. This does NOT affect BASE damage value, ONLY bonus damage.
HF_PointBlank.PointBlankBonusDamageMultiplier = .4;

___Point Blank - Min Ticks Between Point Blank Kills___
You can set this higher to enforce a "cooldown" between point blank kills. By default, this ensures point blank cant trigger multiple times in a single tick

___Point Blank - Disable Multiplayer Command Updates___
For debugging purposes. You shouldn't change this. But if you're having server/client/networking issues, this will disable synchronous server/client updates. Without this, when you pointblank kill a zed, there can be a delay for them appear dead for other players.

Damage Equation: TotalDamage = BaseDamage + PointBlankDamage
PointBlankDamage = (Max(BaseDamage,PointBlankMinimumBonusDamage) * PointBlankBonusDamageMultiplier )

Hidden from sandbox options, for debugging:
HF_PointBlank.bAreLogMessagesEnabled = false;

---Patch Notes---

12/1/25
b42

7/7/24
fixed bug for guns without chambers where point blank would not trigger on last bullet ie: revolver
fixed bug where client/server commands would sometimes fire incorrectly
fixed bug where client/server commands would sometimes possibly fire multiple times too quickly

adding two new sandbox settings
"Point Blank - Min Ticks Between Point Blank Kills"
"Point Blank - Disable Multiplayer Command Updates"

6/7/24
Completely Reworked ARTO - Point Blank integration, fixing the following bugs:
"last bullet of a mag does not work, it does the sound and consumes the bullet but does not actually shoot anything."
"Shotguns also can't point blank anymore for some reason. Also has hit issues when zombies are down now."
"can kill multiple zombies with a 9mm handgun at point blank with one round"
"shotgun lua error"



5/31/24
Fixed bug where you could shoot with ARTO with no ammo in clip
ARTO for shotguns will now point blank kill the first zom and let the rest of the projectiles fly as normal

5/30/24
Fixed bugs for advanced trajectory
If ARTO is enabled, PointBlank effect is disabled for shotguns

5/27/24
Fixed bug where kills sometimes not counted at all
Fixed bug where kills sometimes counted for 2
Fixed bug where some sandbox variables were not respected(INSTANT_KILL seemed to be the only one that was working properly)

1/27/24
Fixed bug where you could kill 2 zombies at once when shooting
Experimental Hit Detection is no longer experimental. Woo! Thanks for all the feedback and testing everyone!

12/19/23
Fixed issue where xp multiplier for aiming was ignoring xp gain multiplier

12/4/23
Fixed issue where you could point blank zombies behind you

10/20/23
Fixed issue in MP where other clients would not see a zombie die right away when killed with point blank
Point Blank kills now count towards player's kill count
Player now receives 10% Aiming Xp when killing within point blank range (previously none)
Added Sandbox option to change Point Blank Xp Gain Multiplier

9/26/23
Turned on experimental hit detection by default
Fixed issue where Point Blank would not respect sandbox setting for Experimental Hit Detection

9/15/23
Added Experimental Hit Detection

7/22/23
added ability to disable instant kill alongside parameters for adjusting bonus damage to your liking

7/4/23
added crossbow support for: Remastered Kitsune's Crossbow Mod (2572385719)

6/29/23
added support for BB guns (they can no longer one shot zeds)

WHEN POSTING A BUG

please give details. I can't do anything with "It broke. Please fix." Don't be that guy.

  1. What relevant mods are you using? advanced trajectory? arsenal ?
  2. Is this b42 or b41?
  3. What gun specifically are you using? Exact gun model and attachments please.
  4. Any other relevant details about the bug

Thank you :)


Workshop ID: 2990322197
Mod ID: hf_point_blank

WHEN POSTING A BUG, please give the details listed above
Popular Discussions View All (2)
0
11 Aug @ 8:55pm
requesting suggestions - balancing
scott_hf
0
11 Aug @ 8:53pm
bug report - infinite ammo
scott_hf
293 Comments
Toto 4 Oct @ 9:45pm 
still working on 42.12.1, but i dont have outline maybie i dont find the option to active.
Smurf∞¸.•'¯) 3 Oct @ 7:52am 
can u enable shooting inside car for 360 angle
scott_hf 1 Oct @ 8:46am 
Just tested. Works fine with B42.12. If you have issues, let me know.
< ガ Ny ガ > 1 Oct @ 4:39am 
Update B42.12 please
Zepehr 29 Sep @ 3:57pm 
still works with .12?
benjamin5455 24 Sep @ 4:13am 
Does it work with improved projectile if not pleae add that so it works
scott_hf 4 Sep @ 7:38pm 
<3
NonstickSQYD 4 Sep @ 12:35pm 
:stimulation: best mod ever it makes guns actually fun to use :mpn_hank: you need this mod trust me :praisesun:
Parrowlili 31 Aug @ 10:08pm 
Yeah as the person below me said, this is just an amazing mod. I was fighting zombies and I literally could not shoot zombies right in front of me in a room and I got my head scratched, almost bitten. :ss3dHeart2:
NecromancerPig 28 Aug @ 7:00pm 
This mod is absolute god-tier, must-have, and should be vanilla. Many people say it's not balanced but I disagree if you try to stand your ground against a horde you'll still get overwhelmed in about 0.8 seconds. It's good for popping one or two then running away. I play with high pop, and Wandering Zombies mod set to full random, for context. Thankyou to the author.