Crystal Project

Crystal Project

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Job - Harbinger
   
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Tags: class, Job
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10 Jun, 2023 @ 10:42am
10 Jun, 2023 @ 11:37am
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Job - Harbinger

Description
A project that adds the Harbinger class from Etrian Odyssey Nexus.
This is a starting class and is designed to use a new buff to power special Miasma abilities.

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Harbinger
"An attacker and debilitator. Weakens foes with Miasma, and uses it to improve their scythes."

Gear: Swords, Scythes, Light Armor, Medium Armor

Innate: Emanate Miasma
Start the battle with the Miasma Armor buff for 3 turns

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HP: 4 || MP: 5
Str: 6 || Vit: 3
Dex: 5 || Agi: 4
Mnd: 2 || Spi: 7
Spd: 5 || Lck: 9

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"Miasma":
Miasma Armor
Applies Miasma Armor for 5 turns, buffing defenses and turn speed.

Venom Reap - Scythe
A scythe attack to all enemies with a chance to Poison and Paralyze. Requires Miasma Armor.

Sense Reap - Scythe
A scythe attack to all enemies with a chance to Blind and Silence. Requires Miasma Armor.

Fatal Reap - Scythe
A scythe attack to one enemy with a chance to Bleed and Instakill. Requires Miasma Armor.

Ephemeral Reap - Scythe
A scythe attack to one enemy that hits 3 times and removes all buffs from the target.

Stifling Miasma
Applies Power Down and Magic Down to all enemies.

Eroding Miasma
Applies Armor Down and Resist Down to all enemies.

Sluggish Miasma
Applies Evasion Down and Slow to all enemies.

Atonement
Removes active Miasma Armor to heal the party and remove debuffs. Requires Miasma Armor.

Soul Transfer
Removes active Miasma Armor to revive the party. Requires Miasma Armor.

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Passives:
Black Wave - 2PP
Regen 2 - 6 MP per turn while you have Miasma Armor active.

Soul Absorb - 3PP
Heal 25% of damage dealt with killing blows.

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This is my first ever modded project of any kind so I hope it turned out well. Please feel free to let me know if things should be buffed or nerfed. Ideas are easy, balancing is a lot harder.
2 Comments
firionyounes 26 Jul, 2023 @ 11:49pm 
Played around a bit and I'd like to add that the multi target debuffs are too op for their cost.
My thoughts are adjust them with a combination some of the following:

Single target, reduce rebuff duration, increased cost, add moderate physical/magical damage or miasma cost. Maybe let It have one multi target debuffer, but that one can be expensive.
Thank you.
firionyounes 17 Jul, 2023 @ 7:31pm 
This is cool and creative. My thoughts:

I like scythes. I like dark.

I don't think the archer sprite suits the class, maybe hexer/reaper/assassin.

I haven't used it yet, these are my First impressions and will play more. Abilities seem well thought out. Taxing, but impacting. However as a starting class it's too expensive and probably op. You could plop it down midgame somewhere,

Maybe add/change a skill so it's not fully MP reliant? Next to the steep costs, miasma armor needs to be active for some, I like the idea of sacrificing defence, but it also costs an arm.

Or, keep the costs and have some abilities remove a tick of miasma, and maybe 2 for stronger attacks, instead of the whole thing. And then probably nerf the initial buff from 3 to 2 or one turns, and the skill from 5 to 3 turns.

Just my thoughts. Thank you.