Total War: WARHAMMER III

Total War: WARHAMMER III

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Wintertooth as a Greenskins Faction
   
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9 Jun, 2023 @ 12:54pm
17 Feb @ 8:54am
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Wintertooth as a Greenskins Faction

Description
Throgg has become tired of being surrounded by the blunt witless monkes known as Norscans. In his desire for more intellectual companionship, he has found the Greenskins to be far more stimulating and has thus abandoned the Dark Gods in favor of Gork and Mork!

What this Mod Changes
  • Takes the Tusked Sunz tribe and turns it into a Greenskins version of the Wintertooth faction. There are technical reasons for this, it's either take an existing greenskins faction and change it or have this mod be incompatible with other mods that use Mixu's Unlocker. Mixu understandably doesn't want to go through the trouble of changing his unlocker for the sake of a meme video that he has never seen. The starting location of Wintertooth is unchanged.
    • The Tusked Sunz territory has been given over to the Sabreskin Tribe in Immortal Empires.
    • The Tusked Sunz territory has been given over to the Blood Guzzlers in Realm of Chaos.
    • The Tusked Sunz territory has been given over to the Eyebiter Tribe and the Gowjyer Clan in The Old World. Greasus Goldtooth's starting enemy will be the Gowjyer clan instead of the Tusked Sunz, including a roughly equivalent enemy army.
    • This does mean that Wintertooth starts in diplomatic contact with a bunch of factions that it shouldn't and that the map showing Wintertooth's starting settlements will lie to you.
  • Norscan Ice Trolls have been renamed to Ice Trolls.
  • This new version of Wintertooth can get Ice Trolls from the same building that River Trolls and Stone Trolls can be recruited from. Any effects that affect greenskin troll units will affect Ice Trolls.
  • Waaagh's originating from Wintertooth can contain troll units of any type regardless of location.
  • Throgg's Lord trait untaints regions instead of chaos taints them and he also has his own unique Waaagh army ability like every Greenskin Legendary Lord.
  • Throgg's Waaagh inflicts a -8 Melee Attack penalty and -12% speed, charge speed and weapon strength penalty to enemies in addition to the typical effects. This debuff is identical to the debuff caused by the Frostheart Phoenix's Blizzard Aura. While the first idea that came to mind for Throgg's Waaagh is making units regenerate to go with the troll theme, Grom's Waaagh already does that so this one goes with the Ice Age that Throgg keeps boasting about bringing to the world.
  • Wintertooth has a unique Scrap upgrade like every other playable Greenskin faction. For 50 Scrap, Troll units can be upgraded with the ability to projectile vomit onto foes like Throgg can. Their version of Copious Vomit compares to Throgg's in the same way as the version of Arrows of Kurnous that Naestra and Arahan grant to Hawk Riders so it has only a single use and two thirds of the range (40 in-game meters), spews 7 missiles per model instead of 11 and deals around a fifth of the damage per missile but since every Troll spews vomit when it is used, it has the potential to deal a lot more damage than a use of Throgg's vomit, especially on higher unit scales.
  • The Wintertooth Crown untaints regions instead of chaos tainting them. It's also gained automatically instead of requiring a quest until I figure out how to get that part working.
  • Throgg's skill tree has been changed to match a Greenskins Lord. His unique skills have been changed to match, removing any reference to Skin Wolves or Fimir and affecting all troll units available to Greenskins.
  • Throgg's unique ancilliaries have been changed. His Fimir one instead benefits Stone Trolls, his Skin Wolf one instead benefits River Trolls and his vanilla Troll ancillary has been slightly narrowed to only be available to Ice Trolls.
  • Throgg starts Immortal Empires with a River Troll Hag. As Throgg's wife, she has a unique trait that grants her +30% spell duration, -20% Winds of Magic cost, The Enfeebling Foe as a bound spell and Immortality.
  • This Greenskins Wintertooth faction considers Frozen climates to be suitable. All other climate preferences are the same as typical Greenskins factions.
  • This Greenskins Wintertooth faction is immune to Chaos and Snow attrition in addition to the other base attrition immunities that Greenskin factions possess.

Additional Links
52 Comments
Autumnchain  [author] 6 Jun @ 2:43am 
@ngdennyws I'm in direct contact with Partypus (the creator of the mod) and he says he intends to make it compatible with this mod.
ngdennyws 6 Jun @ 12:38am 
the alternate flag mod linked does not work with this mod? Oherwise thank you for your work!!! This is excellent.
Lulu 15 Feb @ 7:38am 
Throgg as beastmen one day maybe ?
Autumnchain  [author] 10 Feb @ 9:02am 
@dragonofelder Will fix.
Dragonofelder 10 Feb @ 8:42am 
When recruited while playing as Gorfang, Throgg dosn't have the trait that give lords access to the Plans
Autumnchain  [author] 29 Dec, 2024 @ 9:21am 
It works very much with Smart Throgg. They go great together.
Dark Cacao Cookie 29 Dec, 2024 @ 8:04am 
does this work with smart throgg?
Galcian123 23 Dec, 2024 @ 11:11am 
thanks for updating
Autumnchain  [author] 24 Nov, 2024 @ 2:53pm 
@Drengr Recruit Legendary Lords works by transferring every Immortal Lord and Hero to other factions. Since Throgg (and his wife) start off as Immortal in this mod, they'll be transferred just like any other Immortal Lord/Hero. It's how Recruit Defeated Legendary Lords is so compatible and tends to lack the need for updates.
Drengr 24 Nov, 2024 @ 10:52am 
can i recruit throgg through the mod "recruit legendary lords"?