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The only things I'd like to add are that:
1) You should make sure that the edges of the actual map (ground or walls) are aligned perfectly to the grid at scale of at least 16 units . If memory serves, I used scale of 32 for this map, which allows things 3D skybox to be snapped to scale 2 grid.
2) If you use displacements, make sure that the outwards edges are flat and are aligned to the aforementioned grid; in addition, make the displacements so that their dimensions are divisible with 16 (1024x1024, 512x512, etc) - this will make aligning them in the 3D skybox easier. In addition, do NOT use power 4 displacements.
please and thankyou