Crystal Project

Crystal Project

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Apothecary
   
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8 Jun, 2023 @ 10:11pm
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Apothecary

Description
Adds Apothecary class, a luck-based class that uses Flasks for skills, primarily healing.

At first, my goal was to recreate the Chemist, but better. However, as me and my sister worked on it, it started becoming less and less like the Chemist in game.

So, here I present the Apothecary. Similar to the Chemist in the way that they make potions and mixtures, unique in that the Apothecary only requires Flasks to use skills. Flasks can be purchased from every shop that Scrolls can be purchased from, but they have no monsters that drop them.

The Crystal is located in Sara Sara Bazaar, on the roof of the potion crafter's house. Can't really miss it. There is no master or armor.

I really wanted Apothecary to feel like you're a character that knows what you're doing, as you're using recipes to create potions, but also like an experimentor, in the sense of "I added a little something to this healing potion to give it a little extra kick. So it... *might* heal you better?" So, Apothecary skills scale on luck. It still doesn't have the best luck growth stat, I believe that still belongs to the Shaman. In addition, Apothecary skills have variance on them, and small crit chance. It's all pretty much the same for all, save a couple exceptions.

-Skills

Health Potion- Single target, Cost 1 Flask - Restores 30 + 1.2 Luck health to target. Next Turn charges in 10% less time. 50% Var, 10% Crit
Mana Potion- Single target, Cost 1 Flask, CD 2 - Restores 20 MP to target. Next turn charges in 10% less time. 50% Var, 10% Crit
Ironskin Flask- Single Target, Cost 2 Flasks, CT 10, CD 3 - Restores 20 + 0.7 Luck health to target and applies Armor Up buff for 2 turns.
Phoenix Tear- Single target, Cost 2 Flasks, CT 20 - Revide dead for 75 + 0.9 Luck health. 50% Var, 10% Crit
Poison Flask- Single target magic, Cost 2 Flasks, CT 15, CD 3 - Damage target for 50 + 0.5 Luck and apply Poison debuff for 4 turns. 50% Var, 10% Crit, Ignores 50% Resistance
Empty Flask- Single target, Cost 1 Flask, CD 3 - Deal 20 + 0.2 Dexterity damage and apply Bleed for 4 turns. 10% Crit, 25% Crit Dmg
Healing Extract- Single target, Cost 3 Flasks, CT 16, CD 2 - Restores 120 + 1.75 Luck health to target. 50% Var, 10% Crit
Mana Extract- Single target, Cost 3 Flasks, CT 30, CD 4 - Restores 80 MP to target. 50% Var, 10% Crit
Unstable Mixture- Multi-target magic, Cost 4 Flasks, Can only be used once per battle, CT 50 - Deal 125 + 2 Luck damage to all enemies and apply a random status effect. 50% Var, Ignores Resistance
Phoenix Blood- Single target, Cost 4 Flasks, Ct 30, CD 3 - Revive dead for 125 + 2 Luck health. 50% Var, 10% Crit
Volatile H Flask- Multi-target, Cost 4 Flasks, CT 28, CD 4, Restores 150 + 2 Luck health to all alies. 65% Var, 10% Crit
Failed Mixture- Single target magic, Cost 3 Flasks, CT 42, CD 3 - Deal 250 + 5 Luck to target. 50% Var, 30% Crit

-Passives

Innate: Experimentor- Grants 3 Luck per turn, maxing out at +30. Reduces ability CD's by 1.
Refined Recipes- Cost 3 PP Give 25% more healing.
Quick Brew- Cost 2 PP At battle start, get No Cooldowns buff for 1 turn.

* Random effects include the following:
Power/Armor/Magic/Resist/Evasion Down for 4 Turns
Poison/Bleed/Burn for 4 turns
Weep for 2 Turns
Confusion for 2 Turns
Fatigue for 3 Turns
Daze for 3 Turns
Weakness for 2 Turns
Slow for 3 Turns
Blind for 2 Turns
Silence for 2 Turns
Sleep for 2 Turns
Paralyze for 2 Turns
Stop for 2 Turns
Instant Death for 1 Turn

Happy to listen to feedback, as I know not everything feels exactly right yet.
2 Comments
MashuNeko  [author] 13 Jul, 2023 @ 8:08pm 
Thanks, aer! I'm a glad you like it. :)
Aer 12 Jul, 2023 @ 12:02pm 
I think this is how a lot of people wanted the Chemist to be. Great job!