Crystal Project

Crystal Project

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Add Classes - Etrian Odyssey 4
   
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Tags: class, Job
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Posted
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1.060 MB
8 Jun, 2023 @ 7:39pm
24 Jun, 2023 @ 12:45pm
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Add Classes - Etrian Odyssey 4

Description
A Crystal Edit project to introduce classes from Etrian Odyssey 4.

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Landsknecht
"A job class from a far away land. Directs the flow of battle with their link skills."

Gear:
Swords, Rapiers, Shields, Medium Armor, Heavy Armor

Innate:
Lead the Way
Enemies you hit suffer defense and evasion penalties until their next turn.

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"Link Skills"

Sonic Raid - Sword/Rapier
Free action, two turn cooldown.

Blazing Link - Sword/Rapier
Adds a fire reaction to all physical hits dealt to the target until the target's next turn.

Vanguard
Grants extra damage and reduced turn timer at the cost of increased damage taken.

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Nightseeker
"A job class from a far away land. Uses Throwing skills to muddle enemies while avoiding damage."

Gear:
Daggers, Scythes, Medium Armor

Innate:
Blade Flurry
On each turn you haven't taken damage, gain a free action.

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"Throwing"

Sand Throw
35% chance to blind for 1 turn. Does not trigger a reaction.

Shadow Cloak
Evade the next physical attack.

Spread
Single-target abilities target all enemies for 1 turn.


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Fortress
"A job class from a far away land. Excels at Shielding allies from harm."

Gear:
Wands, Spears, Shields, Heavy Armor

Innate:
Tenacity
Immune to Instant Kill.
Takes 15% less physical damage.
Gains 3 AP when damaged.

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"Shielding"

Strike Guard
Increase all allies' physical defense for 3 turns.

Party Shield
Cover all allies for 1 turn.

Rampart
Take 25% less physical and magic damage for 3 turns.

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Sniper
"A job class from a far away land. Utilizes their Sniping skills to hinder enemies and deal critical damage."

Gear:
Bows, Medium Armor

Innate:
Bullseye
+10% Crit Chance
+30% Crit Damage

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"Sniping"

Leg Injury
Target's next turn comes 50% later.

Lock On
+10% Crit Chance for 3 turns.

Silver Arrow
Ignores defense.

================

Medic
"A job class from a far away land. Uses Treatments to heal allies without relying on magic."

Gear:
Staffs, Daggers, Books, Light Armor, Medium Armor

Innate:
Toxin Study
Immune to Poison. Grants 15% more healing.

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"Treatments"

Steady Hands
Grants 35% more healing for 3 turns. Next turn comes 50% faster.

Full Heal
Fully heals one ally.

Group Therapy
All allies are immune to debuffs for 3 turns.

================

Runemaster
"A job class from a far away land. They can deal heavy magic damage with their Runes."

Gear:
Wands, Light Armor

Innate:
Runic Flare
Deal 5% more magic damage
Take 10% less magic damage

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"Runes"

Ice Lance Rune
Deals ice damage to an enemy.

Runic Gleam
Deal and take 25% more magic damage.

Origin Rune
Deal non-elemental damage to all enemies.

================

Dancer
"A job class from a far away land. Through continued Dancing they can heal and buff allies."

Gear:
Swords, Daggers, Medium Armor, Light Armor

Innate:
Sword Dance
Replaces the Attack Command with: Swords Dance, a basic attack that hits twice.

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"Dancing"

Refresh Waltz
Initiate a dance that removes 1 debuff from each ally each turn.

Energy Step
Restores MP for all party members. Requires an active Samba.

Beat Dance
Grants all other allies an instant TT for one turn. Requires any dance, removes the dance on use.

================

Arcanist
"A job class from a far away land. Applies persistant debuffs through use of their circle skills."

Gear:
Staffs, Rapiers, Books, Light armor

Innate:
MP Return
All AP is added as MP at the start of each turn.

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"Circle Skills" *Only one circle may be active in battle at a time.

Poison Circle
Apply Poison to all enemies for one turn at the start of each turn.

Dismiss Heal
Dismisses your active circle on use to heal all party members.

Dismiss Blast
Dismisses your active circle on use to damage all enemies.

================

Bushi
"A job class from a far away land. Uses ferocious Wild Bushido to ravage enemies."

Gear:
Katanas, Staffs, Medium Armor

Innate:
Dual Wield
& Ferocity
Regular attacks are replaced with Feast.

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"Wild Bushido"

Moon Slash
Physical Katana attack to all enemies.

Blood Surge
Stance which grants 25% more damage dealt at the cost of 15% HP per turn.

Deep Breath
End Blood Surge to recover 25% HP and gain 6 AP.

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Imperial
"A job class from a far away land. Uses high damage Drive Blades with long cooldowns."

Gear:
Swords, Axes, Heavy Armour

Innate:
Overclock
30% faster CT, 15% more damage taken during CT.

--------

"Drive Skills"

Sharp Edge
Attack an enemy. Skills on cooldown have their cooldown reduced by 1

Assault Drive
High damage attack with a long charge time and cooldown.

Ignition
No cooldowns for 3 turns.

================

ฅ^•ﻌ•^ฅ
Popular Discussions View All (1)
11
5 Feb, 2024 @ 8:04am
Looking for Feedback
ZarroTsu
4 Comments
呶呶 Bot 20 Oct, 2024 @ 8:52pm 
:d2brewmaster:Hello here! I would like to make Chinese localization for this mod then share it with the Chinese community. Unfortunately,it seems that due to limitation of the localization MOD, I cannot create an add-on MOD, but can only edit your MOD contents and release a independent rebuilt localized version. Therefore, I think i should ask for your permission before i starting work:lunar2019piginablanket: TY!
QuillAblaze 8 Aug, 2024 @ 9:11am 
mod won't load because of the august update
Silfie 8 Jul, 2023 @ 10:14am 
Would be cool to see some more screenshots for how classes or their skill trees look like!
[ELL]-Finalis 15 Jun, 2023 @ 3:09pm 
I might be super duper blind, but I genuinely am having the hardest time finding the midnight crystal. XD

Other than that, this has been a great mod so far and really opens up the options available to the player, especially at the start.