X4: Foundations

X4: Foundations

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Free Research No Cost No Time
   
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8 jun, 2023 @ 3:08
13 sep @ 3:33
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Free Research No Cost No Time

I 1 samling av iseeu0
X4: Foundations Mods by iseeu0
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Research will cost nothing and u will spent no time waiting for them to finish as well.

This also Includes the DLC's related Research as well.

This will not remove the mission requirements to unlock some research. Since they reward U with the mods for the ship. Only there cost and time will be set to Zero.

OTHER MODS I ALSO MADE THAT U MAY ALSO LIKE TO USE:
These adds extra modules to the game, that can improve your game in different way's:
10x modules variations
10x modules Split Vendetta dlc
10x modules Cradle of Humanity dlc
10x modules Tides of Avarice dlc
10x modules Kingdom End dlc
Universal Combined Modules
100m Universal Storage + 100K Habitat

A random assortment of mods that can help U as well:
Player owned auto level cheat
Player Owned Immortal Property
More permanent faster levelling for player AI
1 min modules build times
2x Habitat and Storage Capacity
L Miners 3x Drones
Ships build 50% faster
Equipment Mixing
Mineable resource only use 1 volume

Cheat Menu and its alternative activation methods:
CHEAT MENU
Cheat Menu Alt activation list
17 kommentarer
Sameer 12 okt @ 12:17 
Does your mod affect other mods or only vanilla? [Mining, Gas Collector and Raw Scrap Converter Stations] is a resource-intensive mod that can be researched at the headquarters, and I don't want to change that. P.s. English is not my native language
VaeliusNoctu 24 sep @ 10:12 
I Placed on in the hope that this activates the script but nothing happens.
VaeliusNoctu 24 sep @ 10:11 
I am too have the Problem that the i never get the order from Boso Ta to place a Nav Beacon and stuck forever in the whait for research to be completed mission target even i done mass teleport I.
iseeu0  [skapare] 5 feb @ 9:58 
@FeldmarschallФZaruflex - Thank u, u may make a "time gated" version with the link
RaummarschallФZaruflex 4 feb @ 11:17 
Oh and nice job with all your Mods :)
RaummarschallФZaruflex 4 feb @ 11:16 
Hi, i changed your mod to a "time gated" version.
Can i upload it, i named you and linked it to your original here?
nichtgeländegängig 27 jun, 2024 @ 15:19 
thx:steamthumbsup:
iseeu0  [skapare] 10 maj, 2024 @ 9:29 
@Iron Popeye - I just tried it on my end on a new save, it worked for me. I deploid a nav beakon after i fully did the research and talked to that npc and the option was there for me.
Iron Popeye 9 maj, 2024 @ 1:13 
Tried this with the new BETA and there is one part it is not working. When you get the mission to research to move station within your current system; the mission doesn't complete; so you can't deploy nav beacon as per mission. No big deal, just a heads up.
iseeu0  [skapare] 7 nov, 2023 @ 5:08 
@𝒩𝑒𝓂'𝓈 - i have a experimental mod to do that, but for it to work you will need a new game, Since the values for them are loaded and saved in your save file and are un-edible by mods after the save gets created.