Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Holy knight seems aight. Will play around more.
Edit: That multi hit stop inflicting sword attack is way too strong for the beginning parts, and probably later too. I'd recommend either making these classes available mid game, or adjusting that skill. but the holy knight passives are quite op as well.
Double edit: I see that the Holy knights multi target buffs for defence and resistance are their own buff, so they stack with protect and shell. Might be mega broke, but I don't know if its just visual.
Triple edit: The swordsaint's guard counter is an attack on himself? It does no damage but effects of the weapon still apply.