Crystal Project

Crystal Project

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Tags: class, Job, Cheat, Skill
File Size
Posted
Updated
1.205 MB
6 Jun, 2023 @ 2:52pm
22 Jun, 2023 @ 12:22pm
6 Change Notes ( view )

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Description
- Makes Innate abilities learnable
- Reduces all PP costs to 1 (except Learning).
- Gives every job its subjob's Innate ability as a toggleable passive
- Makes all learning costs 0
- Unrestricts all weaponskills

A great way to balance out challenge/fun runs and give yourself some interesting room to play with things that are inaccessible in vanilla, will still having the restraint of finite PP.

Makes Chaos Mode less brutal and more like a more tactically-involved Hard Mode. Also great for low/no XP (randomized) runs to even out the odds for those who like using strategy and customization to overcome low stats.

Apologies to creators who made mods for these tweaks individually - I don't mean to step on toes, but I needed a way to use them all without mod conflicts, and this offers a little convenience besides.

Special thanks to the ceators of the original constituent mods:
Unrestricted Weapon Skills - River Running Games
1 PP Passives - Kalafiorek
Subjob Passives (Not Innate) - dude, STOP

Please let me know if there are any issues.
10 Comments
rparham685 4 Oct @ 8:22pm 
Diggin the mod. Only gripe I could think of is that it kills the class grinding, so I can only focus on grinding levels, since all skills are automatically unlocked upon gaining access to the class in question (But that is a moot point for me, since I have the Assist option on for increased EXP/SP gain.). Kinda wish Nintendo put this one on the list when they gave us those scant few mods. XD
Endarire 2 Jul, 2023 @ 8:03pm 
What should I do if I only want to make all job abilities cost 0 to acquire?

Thankee!
Artiph Hastaenax  [author] 22 Jun, 2023 @ 12:25pm 
@Nososhoth - Got this one tweaked, it was just something I missed in the configuration; thanks for bringing it up, let me know if there's anything else!
Nosohoth 18 Jun, 2023 @ 11:48pm 
Hi Artiph, can you confirm the beast master skills for me? If I enable this mod they become unarmed only skills, was that intentional or is it spazzing out just on my part?
Artiph Hastaenax  [author] 11 Jun, 2023 @ 2:43am 
Glad it worked out!
ValoriousRaph 8 Jun, 2023 @ 3:11am 
I ended up finding out how to do it myself, but thanks for the mod idea in the first place! Was a big part of why I made a second run!
Artiph Hastaenax  [author] 7 Jun, 2023 @ 10:38pm 
@ValoriousRaph Yeah, I can understand that - I do understand people wanna tweak it to have fun in the way that's most sensible to them; I'll see if I can carve out some time today and fumble through it for ya.

Thanks for the interest!
ValoriousRaph 7 Jun, 2023 @ 4:26am 
This looks amazing! Is there any possibility for a version that doesn't make all learning costs 0? I understand the thought behind it, but I'd love one that just adds more flexibility while still having some progression. Thanks in advance!
MrToffi 7 Jun, 2023 @ 12:35am 
The "closest thing" some people at least have come out with is to create a temporary subclass which can be reverted back into original without using a turn, that's sort of like a third command list... or it not really?
Nabudis 7 Jun, 2023 @ 12:15am 
Awesome mods coming out, think anyone has figured out if the tools available would allow one that lets you have a third or even fourth classes command list rather than the default 2?