Crystal Project

Crystal Project

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Subjob Passives (Innate)
   
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808.307 KB
3 Jun, 2023 @ 9:15pm
3 Jun, 2023 @ 9:49pm
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Subjob Passives (Innate)

Description
A mod that gives every class a passive to enable subjob innate passives, innately.

I should add to the description a small warning for people that may have the original mod installed. It may be necessary, due to my stupidity, to delete the folder containing the workshop data (it's a folder with a single .json). This is because the way mods work, there is an internal ID. When splitting the mods I simply copied the file, thus maintaining the same ID. Because of this I changed the mod ID on the Not Innate version of the mod. For some reason my game refused to recognize this change without me deleting the folder.