tModLoader

tModLoader

458 ratings
Metroid Mod
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Mod Features: New Content, World Gen
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
113.009 MB
2 Jun, 2023 @ 1:24pm
22 Oct @ 4:09pm
118 Change Notes ( view )

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Metroid Mod

Description
The Metroid Mod is, quite simply, a mod that adds content based on the Metroid franchise.

Forum Thread[forums.terraria.org] | Discord[discord.com]
Mod Wiki[terrariamods.wiki.gg] | Github[github.com]

It adds:
-A variety of armor sets
-Multiple new weapons
-Accessories
-1 new mount
-1 new grapple hook with swinging capabilities
-New materials/items/etc.
-Many of these items introduce new mechanics
-New NPCs
-New Mobs
-7 new bosses, 6 of which have almost completely custom AI
-And much more planned for future updates!

Ported to 1.4 by [c/00aaff:Dark Samus 49]!

The 1.4 port adds:
-Modular suits
-Modular morph ball addons
-Metroid Prime Hunters weapons

Credits:
[Infected Animal]
-Porting the suits' textures to 1.4.
[Antinous]
-Visor UI background texture.
-Some suit addon textures.
-Expanding the Config.
-Optimizing the Music files.
-Missile Sound Rework.
-Implementing Low Energy Alert and Energy Hit code.
[Wandering Spider, Klover, MetroidPrime21, Missingno, and Prismatic]
-Some suit addon textures.
[v_sabitron]
-Some tile and wall textures.
[Wandering Spider and v_sabitron]
-Collaborating on revamping most all item and tile textures
[DrMetroid]
Metroid Prime Hunters content and 1.4.4.9 port
[Whiteserpent]
Bestiary
[Paradoxx Productions]
New music tracks

And Nintendo, for the entire Metroid Franchise!
Originally posted by tModLoader MetroidMod:
Developed By Scooterboot9697, Terratroid, Joost, Eldrazi, Jefftheswift, Begoliah, Dark Samus 49, DrMetroid
Popular Discussions View All (14)
21
29 Jul, 2024 @ 5:36pm
Wiki Update/Progression aid?
Paladente
1
21 Sep @ 10:45am
MainThread/FATAL
LiberaShe
2
19 Oct @ 9:11am
Problems with the Missile Launcher
Luís Grambell
443 Comments
DrMetroid  [author] 22 Oct @ 4:09pm 
2.1.3.2
hopefulmaybe fixed elevator render crash pro tempore
DrMetroid  [author] 21 Oct @ 4:24pm 
2.1.3.1
fixed gold oorbs being permanently drunk
PLMMJ 6 Oct @ 4:25pm 
Did the Kraid/Phantoon track get remixed in the update or was my volume just not high enough to hear it in all of its glory?
daniel.close 2 Oct @ 2:23pm 
Recently tried this mod and came across a bug where the doors refused to show properly (the hatches meant to be shot to open paths) so it may require looking into. The only world gen mod I was using other than this was Starlight River and I can't see that mod causing doors to not render.
PLMMJ 28 Sep @ 8:44pm 
Fought Golden Torizo in game and yeah the HP is an issue. I fought it and Nightmare, a boss earlier in progression, with the same beam (Helix Beam, Diffusion Beam, Frost Beam, Wide Beam, Nova Beam) and the Gravity Suit for Nightmare and True Gravity Suit for GT. Nightmare took a bit over 2 minutes to kill. Golden Torizo took 30 seconds.
PLMMJ 28 Sep @ 2:03am 
As well, Kraid probably works well if you take him on on his vertical level like in the original Metroid, but if you just go above him he becomes incredibly easy. You only have to dodge occasionally, the nails are small and do basically no damage even on Expert so you just have to move to avoid the big slashes. There's a thing called Sense Move. Also, you can have minions hit his head to force his mouth open without having to waste attacks.
PLMMJ 26 Sep @ 1:23pm 
Apparently original Torizo needs extra jump height, if you grapple (with a Terraria hook) to the ceiling it becomes impotent
PLMMJ 26 Sep @ 10:42am 
gotcha good
DrMetroid  [author] 25 Sep @ 7:51am 
@Arick ill take a look
DrMetroid  [author] 25 Sep @ 7:47am 
bosses are also getting polished, torizo was buffed and changed for example