tModLoader

tModLoader

449 ratings
Metroid Mod
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Mod Features: New Content, World Gen
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
110.814 MB
2 Jun, 2023 @ 1:24pm
28 Jun @ 4:16pm
115 Change Notes ( view )

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Metroid Mod

Description
The Metroid Mod is, quite simply, a mod that adds content based on the Metroid franchise.

Forum Thread[forums.terraria.org] | Discord[discord.com]
Mod Wiki[terrariamods.wiki.gg] | Github[github.com]

It adds:
-A variety of armor sets
-Multiple new weapons
-Accessories
-1 new mount
-1 new grapple hook with swinging capabilities
-New materials/items/etc.
-Many of these items introduce new mechanics
-New NPCs
-New Mobs
-7 new bosses, 6 of which have almost completely custom AI
-And much more planned for future updates!

Ported to 1.4 by [c/00aaff:Dark Samus 49]!

The 1.4 port adds:
-Modular suits
-Modular morph ball addons
-Metroid Prime Hunters weapons

Credits:
[Infected Animal]
-Porting the suits' textures to 1.4.
[Antinous]
-Visor UI background texture.
-Some suit addon textures.
-Expanding the Config.
-Optimizing the Music files.
-Missile Sound Rework.
-Implementing Low Energy Alert and Energy Hit code.
[Wandering Spider, Klover, MetroidPrime21, Missingno, and Prismatic]
-Some suit addon textures.
[v_sabitron]
-Some tile and wall textures.
[Wandering Spider and v_sabitron]
-Collaborating on revamping most all item and tile textures
[DrMetroid]
Metroid Prime Hunters content and 1.4.4.9 port
[Whiteserpent]
Bestiary
[Paradoxx Productions]
New music tracks

And Nintendo, for the entire Metroid Franchise!
Originally posted by tModLoader MetroidMod:
Developed By Scooterboot9697, Terratroid, Joost, Eldrazi, Jefftheswift, Begoliah, Dark Samus 49, DrMetroid
Popular Discussions View All (12)
21
29 Jul, 2024 @ 5:36pm
Wiki Update/Progression aid?
Paladente
4
16 Aug @ 2:38am
Unexpected error?
Resticle Berries (XenoCrelez)
1
26 Nov, 2024 @ 10:10am
does this mod support multiplayer?
KamiruKun
426 Comments
Joost  [author] 15 hours ago 
Dread content has yet to be implemented, there's just vanities for the dread power, varia, and gravity suits currently
Bump 15 hours ago 
Does this include the Metriod dread weapons and powers?
Nepthea 14 Aug @ 8:26pm 
did you nerf power bomb? its no longer working.
valveworshipper 6 Aug @ 5:04am 
where do I go to appeal a ban
EXterra 31 Jul @ 10:32am 
pls make the celestial booster take into account the vertical movility of the equiped wings, or make the base vertical mobility much higher, since in comparasion all pillar wings the vertical mobility sucks
Bapharius 31 Jul @ 9:49am 
I'm a Metroid super-fan, been into the series since I was a wee-tot, so things feeling right, and numbers matching mean a lot to me, hence suggesting this stuff.

Again, I can understand if some random/arbitrary stuff like this is just more of a headache than it's worth, but if I don't say it, I'm not sure anyone will, and I doubt my hopes can come to pass, so I'm metaphorically opening my mouth.
(Split 2/2)
Bapharius 31 Jul @ 9:49am 
I would like to recommend/suggest beam damage multiplier sliders (in the mod config item section) go up to 10x for the normal beam upgrades (wave/spazer/ice/plasma/blaze), in order to have greater potential for verisimilitude with the actual Super Metroid values (in SM, the plasma beam multiplies base beam damage by 7.5 times), and maybe some variation of the glitched beam combos that happened when you combined spazer and plasma (assuming it wouldn't be too much of a headache, of course, game/mod dev isn't easy, I understand that). To a similar reasoning, I would also like to suggest increasing the damage range for the Hyper beam up to a max of 1,000 (it's damage in SM).
(split 1/2)
BeanyBen 28 Jul @ 10:34am 
The mod seems to cause a main engine crash on startup for me, IDK why.
EXterra 25 Jul @ 11:35pm 
how do i use the affinity stuff with the prime hunter beams?
Magithot 25 Jul @ 4:59pm 
hell yeah metroid stuff luv it already