MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Wolves MechAssault Mechs
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File Size
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5.656 GB
1 Jun, 2023 @ 3:54pm
20 Jun @ 3:09pm
21 Change Notes ( view )

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Wolves MechAssault Mechs

Description
Hello mechwarriors, I am very excited to bring you all the remastered mechassault mechs along with other high quality mechs brought to you by the wolves team!

every month i will be releasing 4 new mechs from the wolves mechassault game in waves,

wave 1 contains the cougar, arctic wolf, thor, and the atlas!

wave 2 contains the raven, raptor, hellbringer, and the madcat-mk2!

wave 3 contains the uziel, madcat, redeemer, and the RAGNAROK!!!
UPDATES:
1.8
-Added the wave 3 mechs! and adjusted the intro dates from 3050 to 3015

1.7
-added the prometheus assault mech variant

1.6
-added the summoner and coyote mech variants
1.5
-made the atlas smaller so it won't get stuck in the drop ship anymore

-changed the puma's model so now it looks like its firing its proper weapon out of its correct model
1.4
-added the puma and adder mechs

-WILL ADD THE DAMAGE MODELS FOR THE ADDER HOPEFULLY THIS WEEKEND, currently there isn't a yellow jacket effect for it, wolves team is going to try and get it to me this weekend
1.3
-made the weapons separate from the classic mechassault mechs mod, meaning you don't need to have both to play with wolves
1.2
-added the iconic glowing damage models!

-reworked the loadouts of the mechs

-nerfed the thors machine gun quirk

-added a new texture mask for the cougar

-added a second ballistic hardpoint for the cougar on its left arm

1.1
-fixed the arctic wolfs energy hard points

-added mech quirks

:DISCLAIMER:
THIS MOD IS MEANT FOR YET ANOTHER MECH LAB, HOWEVER IT CAN BE PLAYED
IN VANILLA, JUST REMOVE THE INVALID SLOTS IN THE MECHLAB, THEN YOUR GOOD

IMPORTANT: THE WOLVES TEAM IS LOOKING FOR NEW RECRUITMENT WITH CREATING THE WOLVES GAME, so if you would like to help them in creating it or show interest in helping them in anyway beneficial to helping the team/game hit them up!!!



be sure to go and support the wolves team, they are also looking for talented folk who might be interested in helping out in terms of game design and development for the wolves game!

want to chat and give feedback? join the discord I am in!

https://discord.gg/rwEPQnGKDB


check out my youtube channel for other updates and content revolving around mechassault!

https://www.youtube.com/@TheMonkeyMann


want to check out more of the wolves media and content? head to the socials here!

https://twitter.com/Wolves_Game
https://wolvesgame.com/
https://www.youtube.com/@newdayfiction6844
98 Comments
Brotherman Bill 20 Sep @ 12:16pm 
Will this be updated for DLC 7?
Regret MacGrath 12 Sep @ 6:43am 
Based on the all caps and three exclamation marks for the Ragnarok I am happy to see that me loving the absolute shit out of that mech is not an uncommon opinion
Xuno 12 Aug @ 5:35pm 
@Valrynn the Dragoness Do you have Yet another mechlab? I think when I installed that it fixed those mechs specifically.
Valrynn the Dragoness 12 Aug @ 3:38pm 
Hi, there, I've loved playing with this mod, but I think the Ragnarok and Redeemer are broken? I noticed that when you spawn in the mechs via instant action, the starting weight is 134.48 tons out of 125 tons for the Ragnarok, and the Redeemer is 132t/125t, requiring significant changes to make it work. Also, you can't put anything in the arm or leg slots (such as ALU Ceramic Shoulder). As far as I could tell, these are the only two mechs affected by this issue; the rest of the Mechassault mechs all seem to function fine as is.
TheMonkeyMann  [author] 20 Jun @ 2:58pm 
@xuno yea i forgot to add the proper damage collision, im fixing it now
Xuno 16 Jun @ 6:30pm 
Hey I noticed an issue with one of the mechs that spawn during the career / campaign mode. Most mechs are either equipped with auto-cannons that have no ammo, additionally I have noticed some Mechs are just purely too tanky. Like for example I seen two Timberwolfs spawn in high level missions and they literally take NO damage. I can beat them with melee or shoot them non-stop with normal campaign weapons or weapons from your other mods, they just won't do any damage them in general. Additionally the ONLY one I figure that does do damage is the Lava gun and possibly the N-Them weapon.
bymshea 27 May @ 9:13pm 
is it possible to set the intro date back to 3050? i wanted to play campaign mode with realistic intro dates..
FrostFang 26 May @ 1:37pm 
@TheMonkeyMann Ok

Also just one more question, is there a mission where I can encounter the Ragnarok V2 when I hit the required Rep level or is it a random encounter in missions?
TheMonkeyMann  [author] 12 May @ 4:15pm 
@FrostFang no but my classic mechassault mechs does contain them
FrostFang 12 May @ 2:09pm 
TheMonkeyMann I have a curious question for you, does this mod have the two boss mechs in or do we need to go add the Nexus mod to get those two?