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(Sentosa Express - 2007 Livery (Blue Train) [Monorail])
Trying hard to work out a stable mod configuration (and getting used to Skyve), I'd avoid any beta mod atm, so I'll just use it as is and joyfully accapt a later implementation.
@Sp3ctre18 Bidirectional tracks "work" in game ... the problem with them is, that the pathfinding AI can't handle these very well, which might lead to disfunctioning transport lines or at worst, I completely messed up system.
I think that there is/was a mod to improve the AI in order to handle those tracks better... but I also think, that it was specifically designed for train tracks.
@CassiBerlin Thanks :) and no ... there isn't an easy way (atm), because IMT can't be used on Monorail tracks. :/ however, I'll update the tracks later, when the rest of the pillars are uploaded in to the prop pack. That way you'll be able to activate those pillars via AN.
The second solution would be the one provided by accassius89. ;) But for that, you'd need the NS Beta version, because the main version doesn't work with AN.
I totally prefer this look over the vanilla one- what an improvement.
Currently using "Monorail-over-Road Tracks" by Delta-5-1 because of versatility, I wonder if there's an easy way to apply wide pillars to your network?
But, it's an interesting thought. Nothing prevents us from making a bi-directional track, right? I haven't tried it because I assume it could get messy in-game and only for people who really want to dare to try it (esp with train tracks, since that's normal in real life and needs bypass sections). Station tracks use "avoid back/forward" but is "both directions" an option for a single lane?