RimWorld

RimWorld

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VTE Patches [1.4]
   
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Mod, 1.4
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28 May, 2023 @ 5:11am
28 May, 2023 @ 6:02am
3 Change Notes ( view )

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VTE Patches [1.4]

Description
Sorry, but I'm unlikely to work on this mod anymore. It can be taken over if someone is willing.




A collection of minor patches integrating traits from the Vanilla Traits Expanded mod with the content of other mods.

Currently added:

ReGrowth: Core - The "wet" and "extremely wet" thoughts caused by Drizzle and Monsoon weathers now have proportionally positive counterparts for pawns with the Ocean Lover trait (who like to be wet in general). Also works properly with Boiling Drizzle from ReGrowth: Boiling.

Alpha Biomes - Change to thoughts caused by weather in Forsaken Crags. It's a bit more complicated than the above. The Forsaken Crags have a certain rainy weather that evokes both wet and dark, and so would apply to both the Ocean Lover and Mountain Lover traits from VTE. As if that wasn't enough, there's also a psychological response. Alpha Biomes only includes the cancellation of darkness penalties for the Darklight Preferred precept (from Ideology DLC) and Night Owls, and excluding any reaction from Psychopaths. I tried for a long time to find a suitable combination to make it all work together, but in the end I was forced to work out a compromise: now pro-nocturnal pawns still don't mind being in Forsaken Crags, but local bad weather (rain and thunderstorms) doesn't really suit anyone. As for Psychopaths, they have no reaction to normal weather there (Forsaken Fog) and Forsaken Thunderstorm, exactly the same as in the original mod. Sarg probably decided to do this, because both of these weathers contain references to depression and the fellings of doom in their descriptions, which would not apply to individuals devoid of emotions. As for the Forsaken Rain, now it has its exposedThought description changed to reflect its unnaturalness (similar to the description of forsaken darkness from this mod) instead of just simply mentioning that it's wet and you can't see anything. It's best to compare the tables below to see the changes:

Original:
Forsaken Fog
Forsaken Rain
Forsaken Thunderstorm
Mountain Lover (VTE)
-5 Mood
-6 Mood
-10 Mood
Ocean Lover (VTE)
-5 Mood
-6 Mood
-10 Mood
Night Owl
No change
No change
No change
Lighting: Darklight Preferred (Ideology DLC precept)
No change
No change
No change
Psychopath
No change
-6 Mood
No change
Everyone else
-5 Mood
-6 Mood
-10 Mood

VTE Patches:
Forsaken Fog
Forsaken Rain
Forsaken Thunderstorm
Mountain Lover (VTE)
No change
-6 Mood
-10 Mood
Ocean Lover (VTE)
-5 Mood
-6 Mood
-10 Mood
Night Owl
No change
-6 Mood
-10 Mood
Lighting: Darklight Preferred (Ideology DLC precept)
No change
-6 Mood
-10 Mood
Psychopath
No change
-6 Mood
No change
Everyone else
-5 Mood
-6 Mood
-10 Mood




Further development

I am open to the idea of adding more patches and you can suggest me further integrations. Just please keep these things in mind:

  • The idea behind this mod is that it is supposed to introduce relatively minor changes. I don't want to get into any complicated integrations with new traits systems or anything like that. Here is a general description of the situation I would like to prevent: pawn has a trait from Vanilla Traits Expanded -> pawn encounters some non-vanilla situation that they logically should have a reaction to because of this trait -> pawn has no reaction because it doesn't exist.

  • I have limited skills and may not be able to do everything. I have quite a bit of experience in general modding and have been doing RimWorld stuff for a while (more than my hours on Steam suggest, I only have this version for active contributions here), but I know my limits. I'm okay with XML, but only recently have I started to edit stuff in C# with reasonable success. I'll do my best, though.

  • Unfortunately, I have very limited free time. And I prefer to test everything well before releasing it, which doesn't help either. So please be patient and understanding if I have to decline to add something you suggest.



Thanks to VTE creators for the mod.

GitHub[github.com]
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (1)
2
30 May, 2023 @ 10:26am
PINNED: Suggestions and bugs
Virstag
10 Comments
Starempire42 12 May, 2024 @ 7:34pm 
needs a 1.5 tag
Lil Kitty Girl 21 Apr, 2024 @ 4:45pm 
Maybe this mod should also patch the issue where both rimworld and rim natus 2 have stone bridges. :3
GwenBlanketSpecter 29 Sep, 2023 @ 8:51am 
have you considered patching pluviophile to have a reaction to forsaken weather? its from the mod bundle of traits https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2600986277
Virstag  [author] 30 May, 2023 @ 10:24am 
@Narlindir

There are two tables, one with the original settings, one with the modified settings, and both contain "no change" items. Although I'm not a master at conveying information clearly, it's pretty obvious that in this case "no change" means "no change in mood" and not "I left it as it was in the original". I'm sure most people, if confused, will look at the table titles and stop being confused. But of course, someone can misinterpret it if they really want to, or if they don't really want to read with comprehension...
In other words - no change.
Narlindir 30 May, 2023 @ 9:45am 
instead of "no chnage" you could write "no mood penalty" or "-0 Mood"
cuz "no change" could be interpreted as "I left it like the original"
Virstag  [author] 29 May, 2023 @ 6:41am 
@Elgate

Lol. That's all right, I'll check anyway in my free time.
Elgate 29 May, 2023 @ 6:36am 
Then I apologise, I haven't played with Biomes! caves yet, I just went with the expectation it would need a patch
Thanks for the mod ;-)
Virstag  [author] 29 May, 2023 @ 6:14am 
@turkler

Thanks : )


@Elgate

I'm actually surprised if it doesn't work, after learning how Mountain Lover trait works from the inside out. I'd have to research Biomes! Caverns mod to see how it relates to the trait's mountain detection code. I'll see what I can do.
Elgate 28 May, 2023 @ 2:39pm 
Mountain lover with the Biomes! caves?
turkler 28 May, 2023 @ 8:08am 
great mod