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@Ruy thanks for the input. I looked into it, you'll find it in the matrix. I didn't added the warfactory techs though. In the end, all techs distort the matchups, because the money spend isn't equal anymore, with warfactory especially.
And yes, the matrix has some big limitations. For one you can only place 2 units at a time, which favours expensive units. Then there is the fact, that units consisting of only one unit deal all their damage till they die. Other units damage outputs decreases during the battle. And the upkeep of Titans also isn't cosidered.
So keep that in mind.
@admo thx, that error is now fixed.
Armored overlords win against mustangs and fangs and do better against wasps and typhoons. All the units that can get armor see similar changes.
Sabertooths with side guns or double shot change lots of matchups too. Also they probably win against stormcallers with antimissile.
Fangs with shields become much much better. Same for wasps.
Fortresses with rocket punch win against chaff and fare much better against others.
1 Tarantula with spider mines win against 2 snipers.
It would be interesting to know how war factories that can produce phoenixes do against air targets.
This overall pretty nice, but I would honestly prefer to know how slot efficient something is, since you can't spend all your resources and are limited by slots. This would need a different metric tho.