RimWorld

RimWorld

79 ratings
Hellcannon
   
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Mod, 1.4, 1.5
File Size
Posted
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3.649 MB
28 May, 2023 @ 1:44am
10 Aug, 2024 @ 3:13am
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Hellcannon

Description
Combat Extended only. Requires Billdoors' Framework.
Adds an Improvised artillery. Supports Muzzle Flash.

Hellcannon has a limited range (112 cells) and poor accuracy if you dont use a spotter. It is unlocked by researching IEDs.

The ammunition it fires (Blessed propane tank) can use 2 types: HE and Incendiary. HE filled rounds have an explosive power between 105mm and 155mm but has more fragments. Incendiaries are filled with Chemfuel and bursts in mid air enveloping a HUGE area in fire and chemfuel puddles.



FAQ
Will there be a non-Combat Extended version?
Probably not, Im too lazy to make it. You can bug me on the discord if you made one and want to share it. I dont have a vendetta against non-Combat Extended users, but I don't make non-Combat Extended versions because of the same reason as why non-Combat Extended modders dont make a Combat Extended patch for their mods: I dont play without Combat Extended, so Im not motivated to make a non-Combat Extended version.

Dont these sound effects... sound familiar?
Yes. If you've played Squad, you probably already knew. The same applies to the other mod, ZU-23-2.

CE?
Of course, I doubt I've made a mod that doesn't seem incompatible with Character Editor. Go have fun using its in-game stat editor.

I want ******. Can you add it?
If I'm interested enough, simple and its just a mini mod, I probably can. I cant do C# magic nor do I have funds to hire one.



If you like my mods, please consider giving me a kofi
[ko-fi.com]
Combat Extended only. Requires Billdoors' Framework.
20 Comments
JunoCat運富 29 Aug @ 10:54pm 
Empty with fire animation on top of the cannon
amaoto  [author] 29 Aug @ 10:39pm 
Billdoors' framework is still not updated for 1.6. Its required because the turret's thingclass is used, which mainly for the loaded graphic.
If i were to remove it, which turret graphic/texture would you prefer? the loaded or the unloaded one?
LuizLexis 28 Aug @ 6:16pm 
1.6 please??

used that mod 48 hours in may playthrough and just thinked "this is incredible, i'm gonna do 4 of those and pair them with brianzz missiles"

and after this i will do an 1.6 colony, so yeah, is you could do it, it would be cool asf
JunoCat運富 31 Jul, 2024 @ 5:46pm 
Amazing! I felt like there isn't enough of existing artillery, thanks for this mod ^_^
touny 29 May, 2024 @ 9:56am 
where 1.5
Angela·Ziegler 25 Jun, 2023 @ 7:50am 
I'm dying for a non-ce version as a deep Squad player.
Jimrambit 3 Jun, 2023 @ 8:27am 
Didn't Experiment Yet
Derg 2 Jun, 2023 @ 4:07pm 
@SpaceDorf you vanilla people really need to learn how to read
JessieFeathers 2 Jun, 2023 @ 4:06pm 
this isnt working
Crab 1 Jun, 2023 @ 6:55am 
еее бубылда :D