Crystal Project

Crystal Project

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Class Overhaul Mod!
   
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Tags: class
File Size
Posted
Updated
1.726 MB
17 May, 2023 @ 1:18pm
10 Jun, 2023 @ 9:10pm
2 Change Notes ( view )

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Class Overhaul Mod!

Description
A complete class overhaul mod for Crystal Project.

Contains 24 new unique classes that replace all the original classes.
Each new class replaces the crystal of their old class. (Based upon use of the same sprite)
Crystals are in the same location!
ex. Shaman is replaced by Necromancer, with the Necromancer crystal being where the Shaman Crystal was.
There may be some similarity between new and old classes such as Thief and Rogue while other classes such as Nomad and Bounty Hunter are completely different.

A link to the New Classes and what classes they replaced can be found here:
https://docs.google.com/document/d/1V1dpsFUOWacN-JBg2AjhIOvQMMhO-0TtDJ36hUS_7Bk/edit?usp=sharing


Introduces a few new pieces of beginner level equipment to be sold by Nan in Spawning Meadows.

Mod is unfinished so expect plenty of balancing to occur.

Changelog:
https://docs.google.com/document/d/1VX2laa-YsPkhPgQfvRt-Q3ylTSwRGjXx2v-HZg_eEt0/edit?usp=sharing
8 Comments
It's Omel 3 Jun, 2023 @ 3:17am 
I'd like to add the idea of the Ronin is cool but uh,they can't wear anything? like not even accessory's? Not sure why that is be it a bug or the fact that maybe not allowing armor might also tell the game that you can't have anything aside from a weapon.

Edit: Final Ronin skill can not be unlocked as it has an prerequisite that is not there, I am unsure why/how to master the class
Steel 29 May, 2023 @ 12:12pm 
Nice in theory, but as others have said not 100% working and the classes also need Innate Passives as well as DRAMATICALLY reduced passive costs.
It's Omel 29 May, 2023 @ 2:36am 
Some of these class changes are whack, like the Death Knight(Reaper) ability "sacrificed life" seem like it don't work, of the Necromancer(Shaman) is stupid busted with forever curse+sleep, and some of these skills have strange choices for stats used like Dragoon has Jump which is a strength skill but Dragonspear has Agility, Martial Artist can't seem to change stances mid fight and I think only Thief, Paladin and Martial Artist have innate passives, I'm exited to see what the future of this mod has to offer but it's far from complete.
Cashew Catnip 28 May, 2023 @ 12:10pm 
Very interested in this mod. A quick question, at its current balance state, does anyone know if these new classes make the game harder or easier? Or is it pretty similar to the base game classes. Thanks!
Mezma 28 May, 2023 @ 11:13am 
Currently playing through with this mod, the passives are quite expensive.
Chime 27 May, 2023 @ 5:50am 
I turned it on just to look at it and it seems like it replaces the starting classes with a new updated version of them. Though I did not see any of these other 24 unique classes which might need crystals or something?
King Joshington 27 May, 2023 @ 2:21am 
You absolutely need to give people an example of what this mod does or it's just not worth trying it out.
✯Franzie✯ 26 May, 2023 @ 5:47pm 
what exactly does this mod do? It says it replaces all the original classes with new ones but doesnt show any info about it at all.