Europa Universalis IV

Europa Universalis IV

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Byzantium - Monuments
   
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2.535 MB
17 May, 2023 @ 2:41am
10 Jul, 2023 @ 6:49am
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Byzantium - Monuments

In 1 collection by RMS Oceanic
Byzantium Suggestions
8 items
Description
This mod contains half a dozen or so suggestions for Monuments built around enhancing the flavour of Byzantium directly but also their neighbours, hopefully each one having something unique about it. The available Monuments at game start are:

- The Theodosian Walls, in Constantinople
- The Panagia Sumela Monastery, in Trebizond
- The Underground City of Malakopi, in Kayseri (Today known as Derinkuyu)
- The Pharos, the Lighthouse of Alexandria
- San Vitale Basilica, in Ravenna
- The White Tower of Thessaloniki

This mod also rebalances a few existing Monuments.
- Hagia Sophia will upgrade your temples into cathedrals
- The Parthenon can be used by Having/Accepting Roman Culture
- Holy City of Jerusalem gives Patriarch Authority alongside its other Christian benefits, and now provides its missionary at tier 2, to bring it in line with other Monuments

Hope these bring a little extra fun to your game, as Byzantium or anyone else. As always, feedback for game balance or histoical authenticity is appreciated.
31 Comments
RMS Oceanic  [author] 15 Mar @ 8:31am 
For people who still have this mod on their playsets, I have a new mod which aims to reintroduce the content from the suggestions list on top of the landscape that Paradox sculpted in King of Kings and Winds of change. Not everything I built has been incorporated into it yet, but I hope to add what is appropriate over time. Feel free to check it out and I hope you enjoy it!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3444984671
Ckasaron 31 May, 2024 @ 5:23am 
@RMS Oceanic I really love your mod series to expand ERE sensibly without artificial debuffs like what 1.36 KoK did. Do you plan to update your mod series to 1.37, and if at all possible either help make it compatible with Europa Expanded or make a standalone mission tree to pair with your mods?

Also, I found a very detailed video on the messy politics in the Aegean that you could use as the basis for a new entry in your series: (https://www.youtube.com/watch?v=qS0v1BLPb28)

Please let me know what you think. Europa Expanded (which absorbed Flavor Universalis's remnants) already has several of these monuments (I remember the White Tower the Lighthouse of Alexandria specifically).
buzz the muzz 31 Jan, 2024 @ 7:34pm 
i think the new update with greco-georgian culture may have broken the mod.
RMS Oceanic  [author] 2 Nov, 2023 @ 7:57am 
Just so people who enjoy this mod are aware, I unfortunately am not in a position to update it for 1.36. While I don't think these conflict with the content we've seen so far, I'm in the process of updating my computer. Once I'm established and have experienced what 1.36 has to offer I'll see what can remain as future suggestions.
RMS Oceanic  [author] 2 Aug, 2023 @ 5:19am 
@Vojvoda Racic from a Gameplay Perspective it's an incentive to accept Cappadocian culture, it turns the province into an unlikely powerhouse, hence the combination of the monument providing modifiers and the bonus providing flat bonuses, so they synergise. From an althist perspective I see it as the caves providing extra space for even simple workshops, while some of the difficulties of working there lead to innovations that the surface residents can also use.
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 28 Jul, 2023 @ 12:47am 
Malakapi - production eff? Im curious what kind of production they had in those caves? Defense or attrition or something similar would make sense, but production and taxes...
Aaronnum I 20 Jul, 2023 @ 11:41am 
So far, I can confirm that the Union Revolt hasn't given me problems so far (and I play these mods along EE and several others of the former Expanded Family). And yes, the Theodosian Walls double up, so I won't recommend it.
Pr0bablySauc3 10 Jul, 2023 @ 12:50pm 
thanks :)
RMS Oceanic  [author] 10 Jul, 2023 @ 12:42pm 
@Pr0bablySauc3 These mods are purely coded with Vanilla in mind, though so far I'm not aware of any major significant clashes. The one exception is I think EE has its own version of the Theodosian Walls and I'm not sure which one would apply or whether you double up. The Union Revolt might double up with EE's own pseudo-disaster and might add additional irritation.
Pr0bablySauc3 10 Jul, 2023 @ 9:14am 
Is this (and the other mods in this collection) compatible with Europa Expanded?