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It should. Even if new content is added with new replenishment, those numbers will simply not be adjusted, making the mod still apply to the old numbers (meaning the mod goes from correcting 100% of replenishment to 99%, 98%, etc.). I will do a full update once the new DLC drops, but it will work in the meantime.
Added; thank you!
@Shatilov
Those lines are already in the mod (default values are 10, the mod has all three at 5).
@illenvillen23
This mod adjusts both user and AI replenishment down by 50%. If you notice the AI constantly replenishing at a higher rate than you, it may be a mod conflict or something with that AI faction that allows them higher replenishment. Late game especailly you will still see high replenishment.
@MartialDoctor
This mod has over 1000 lines of changes to replenishment. Some very helpful users post things I miss and I fix them as I'm able, but these are very small issues within the scale of the mod (one thing out of 1000 that isn't reduced to 50%). I wouldn't worry about the mod not functioning as intended if I haven't fully caught up on a change or two.
Sorry to bother but do you plan on addressing these bottom issues that were brought up? I'd really like to use your mod but I worry it isn't working properly at the moment.
in the folder below
effect_bundles_to_effects_junctions_tables
wh3_main_ritual_ksl_winter_salyak_force
effect_bundles_to_effects_junctions_tables
effect bundle key
wh3_dlc20_climate_suitable_frozen
wh3_dlc20_climate_uninhabitable_frozen
wh3_dlc20_climate_unsuitable_frozen
effect key
wh3_dlc20_effect_province_merc_replenishment_undivided_marauders_hidden