RimWorld

RimWorld

238 ratings
WealthCorrector
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.756 MB
16 May, 2023 @ 9:43am
13 Jul @ 5:56am
6 Change Notes ( view )

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WealthCorrector

Description
Allow you to adjust the parameters of wealth calculation at any time in MOD settings, with immediate effect.
Please note that wealth value does not only affect Raids.
Quest, Visitor Gift, and some events will all change accordingly.

This MOD only made a small change in wealth value statistics, without modifying threat events. If nothing unexpected happens, it is already the final version,thank you for your suggestion.

Usage example:
items factor: 0%
buildings factor: 150%
pawns factor: 150%
When calculating the total wealth of a colony in the game, the value of all items (0%) is ignored, and the total value of builds and pawns is calculated at 150%. You can freely hoard items without worrying about enemy corpses generating a large amount of wealth after the war

Language:Chinese,English

2024/9/17 Update:
In order to prevent the occurrence of division by 0 errors when other MODs obtain wealth values for calculation, the minimum wealth value of each item after calculation is 1 instead of 0
58 Comments
雾雨幻夜 25 Aug @ 3:08am 
非常好用,不过和rocketman的测试版会偶尔出bug,出现循环报错,但是重新载入一次存档就好了,不定时之后又有可能继续出现这种问题
懒光 23 Aug @ 10:26am 
非常好用,已到处推荐
J 15 Aug @ 8:26pm 
wait so if I set every value to 1%
raid will be easier and quest rewards will be miniscule?
Tzyder 1 Aug @ 2:33pm 
good wisdom I will try to follow!
竹子  [author] 1 Aug @ 6:12am 
And remember - even your mod load order might affect the final outcome in unpredictable ways!
竹子  [author] 1 Aug @ 6:11am 
@Tzyder Haha, the golden rule of modding - when in doubt, use fewer mods! 😄

Jokes aside, without examining each mod's source code, it's impossible to predict how multiple wealth calculation mods might interact. They could:
Overwrite each other
Stack multiplicatively
Cause unexpected behavior

For predictable results, I'd strongly recommend choosing just one wealth adjustment mod that best fits your needs. Mixing systems that all try to modify the same calculations is asking for trouble!
Tzyder 1 Aug @ 4:27am 
Thanks! Do you know how the order of operations works with those other wealth calc mods? If one mods reduces floors to 20% but this mod only reduces building to 80% which value will be used?
竹子  [author] 31 Jul @ 10:24pm 
@Tzyder This mod follows the principle of minimal modification to ensure maximum compatibility. It only adjusts the final wealth calculation results after WealthWatcher completes its original counting process (without affecting or concerning itself with how specific items are counted). Therefore, the mod doesn't provide granular control over individual item categories.

If you need to modify the base value of specific items like wood, you might want to try:

Using Character Editor to edit item defs directly, or

Looking for other lightweight mods that specifically adjust resource values

The current system is designed this way to avoid conflicts with other mods that might also interact with wealth calculations. Hope this explanation helps!
Tzyder 31 Jul @ 4:07pm 
is there a resource value option? I find that resources, in fact wood lying in stockpiles, is ~20% of my colony value.
雨彐 23 Jul @ 7:27am 
万岁!!!!