Arma 3
120 ratings
MK 13 Secondary GL
   
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
8.807 MB
12 May, 2023 @ 5:24pm
24 Aug, 2023 @ 6:02pm
2 Change Notes ( view )

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MK 13 Secondary GL

Description
The MK 13 EGLM from Arma 2 configured for the secondary slot.

Features
  • Configured for the secondary (pistol) slot
  • Ability to properly range from 100 to 400 meters
  • Tweaked range markings on iron sight to accurately reflect grenade launcher trajectory
  • Optimized hand positioning for handgun animations
  • Updated reload animation to more closely match vanilla EGLM
  • Upscaled textures
  • Black variant
  • Utilizes CBA for compatibility with other modded grenade launcher rounds

FAQ
  • Q: Why isn't the left hand further out and actually holding the grenade launcher?
  • A: Due to limitations in the pistol animations, the left hand can not extend further out without the left arm animating strangely.

  • Q: Why isn't the finger actually on the trigger?
  • A: This is also due to limitations in the pistol animations. The right hand cannot be modified.

Credits
The MK 13 models and textures are from Arma 2 and are the property of Bohemia Interactive.

LICENSE
Arma Public License Share Alike (APL-SA). https://www.bohemia.net/community/licenses/arma-public-license-share-alike
22 Comments
KIPOD Katan 4 Feb @ 8:05am 
Please add as a Launcher. It would change the game!
Thoreaufare  [author] 10 Aug, 2023 @ 6:22pm 
@Pereira

No. I don't know anything about modeling weapons. This model is from Arma 2.
Pereira 10 Aug, 2023 @ 6:00pm 
Hey, Do you develop weapons from scratch?
Panthercat64 10 Jun, 2023 @ 4:26pm 
This makes me wonder if its possible to make the western sahara grenade launcher into a secondary?
Either way, this mod is still awesome. Now I can have my load out of a heavy machine gun and still play a grendiar role
TRFI1 9 Jun, 2023 @ 3:32am 
а надо просто скачать и всё?
Viper1Zero 16 May, 2023 @ 5:55pm 
HOT
JPAB97S | Kiosk 16 May, 2023 @ 2:38am 
Yes, you can. Just call the parameters in the config, they will override the original. There's no need to repack the addon. Infact you shouldn't be repacking any mods without the author's explicit permission.
OrkunHub 15 May, 2023 @ 12:55pm 
Oh shit! That makes sense but can we adjust the weight and in game name too? We can open a form or something?!
Thoreaufare  [author] 15 May, 2023 @ 8:13am 
@OrkunHub

I packed it with HEMTT, so that might be why you're having issues depending on how you're trying to pack it.

But anyway, instead of repacking this addon, couldn't you make an additional one that is a very simple config that does something like

class vtf_GL_Base_F : Pistol_Base_F {
magazineWell[] += {"CBA_40mm_3GL"};
};

to extend that magwells?
OrkunHub 15 May, 2023 @ 6:14am 
Hey dude! Loved this one! Was wondering why just unpacking and repacking without changing anything brakes the mod? Seems like your texture etc routes in the code are wrong?! I'm just trying to make this thing use 3GL rounds!