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Seems like this has been reported as a bug in another setting already, so I am hopeful it will get adressed.
Workaround in the meantime: enable creative admin power in game before the jump, go to the target GPS via F8 spectator-camera while already in the flight seat of the Carrier - and press ctrl+spacebar - it will teleport you, the ship and it should teleport anything attached to the targett coordinates.
Making Planetfall
Ieram Colony
Narsut Colony
Light Casts Shadow
Operation Vanguard
Operation Spearhead
Acolin Colony
Imperial Academy
Akholestis Colony
Gautus Colony
>>quickly hop into creative, copy the whole grid, take off a remaining turret and paste it, correcting the group accordingly
>>build it manually, it's pretty straight forward if you look at the others
>>replace it with an assault turret, etc.
The ship should still be a pretty solid support base with one Geyser missing, anyway.
Changes
-addressed contact update - no prototech encounters in there but some prototech blocks can be aquired
-addressed signals update - added a complete com-system that broadcasts information in mission areas
-made the Dragonfly Class fighter more easily obtainable
Updates
-updated all program blocks
-updated all fighters
Fixes
-fixed a ton of ownership issues
-fixed some connections in grids (conveyors)
-fixed some grids without energy
-fixed some construction errors on the Soraia
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3342414826