Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
The first problem should now be fixed. An update was pushed right this second to fix it.
The second comment is hidden but I have a hunch what it says. The actual weapon behaviour is handled by Gunsmith Reloaded, not this appearance pack. This pack only adds skins to the weapons from that pack and nothing else.
There are instances where a firearm may be slightly larger in proportion to its real-world size, or the stock may be too close to the shoulder, for example, to be visually realistic.
However, this is considered acceptable within the context of the game.
I hope you can resolve this.
1. unknown - lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21
2. include - [C]:-1
3. loadAtts - lua/arc9/shared/sh_atts.lua:123
4. unknown - lua/arc9/shared/sh_atts.lua:265
5. include - [C]:-1
6. unknown - lua/autorun/sh_arc9_autorun.lua:15
[[ARC9] Gunsmith Reloaded Appearance Expansion - Part 1] lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21: attempt to concatenate global 'name' (a nil value)
1. unknown - lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21
2. include - [C]:-1
3. loadAtts - lua/arc9/shared/sh_atts.lua:123
4. unknown - lua/arc9/shared/sh_atts.lua:265
5. include - [C]:-1
6. unknown - lua/autorun/sh_arc9_autorun.lua:15