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A great suggestion! Will have a look into making the swap (maybe even making it just a little bigger for the funnsies).
Have created the Super Submarine after a good deal of testing. It was quite the fun time to balance it. It is currently up on the Road to 56 version of the mod. About to add it to vanilla.
Super Submarine has armor to be able to withstand some destroyers, and better torpedos/parascope/engine to make overall fighting with it as the bulk of the fleet in a last ditch effort, incredibly effective.
Considered this, but feel like the mod that enables use of all modules pretty much does it. And Road to 56 basically does as well with really advanced submarines near the end.
Might have a look at it just in case for funnsies. Make it a super-big thing, give it some aircraft carrying capacity (which would be crazy gameplay wise but not out of historical idea). Slap that bad boy in the 1940's slot and see how it goes. Appreciate the suggestion though!
Thinking about it. But uncertain if it's worth it. Making better engines/weapons/etc would be even more costly, and really only with it in Road to 56 where the endgame just kind of goes on and on.
Will definitely keep it in mind though!
And now it's a feature, that's what you get nerd.