Age of Wonders 4

Age of Wonders 4

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736.150 KB
4 May, 2023 @ 10:36pm
15 Aug @ 12:47am
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More Traits

In 1 collection by Kaige
Kaige's Mods
35 items
Description
Adds additional traits.
New Traits:
Name
Effect
Cost
Agrarian
+15% Food from cities
2
Arboreal
+1 Food from Forests, Start near Forests if possible, Forest Camouflage
1
Attuned
Units grant +2 Combat Casting points at the beginning of combat
1
Bellicose
+10% Draft from cities
1
Blight Vulnerability
-3 Blight Resistance
-1
Blood Brothers
Gain Fearless when standing next to units with Blood Brothers
3
Charge Resistance
Ignore Charge Attacks
3
Chivalrous
+15% damage on non-flanking Melee Attacks
2
Craven
Units always survive routing from battle
1
Cruel
+10% damage against units with Low Morale or worse
1
Defensive
+2 Defense
3
Faithful
-10% Upkeep
2
Fire Vulnerability
-3 Fire Resistance
-1
Fleeting
Ignore Zone of Control
2
Fragile
-2 Status Resistance
-1
Frenzy
When this unit lands an attack, it gains a stack of Strengthened
5
Frost Vulnerability
-3 Frost Resistance
-1
Grounded
+3 Shock Resistance
1
Hardier
+16 Hit Points
2
Hardiest
+24 Hit Points
3
Heat Resistant
+3 Fire Resistance
1
Immunity
+3 Blight Resistance
1
Industrious
+10% Production from cities
2
Infectious
Aura of Disease, Immune to Disease
2
Insulated
+3 Frost Resistance
1
Intimidating
Intimidating Aura (90% chance of -5 Morale Aura)
2
Jovial
+10 Morale
2
Lightning Vulnerability
-3 Lightning Resistance
-1
Low Maintenance
-25% Upkeep
4
Magic Resistance
+2 Resistance
3
Magical Wards
+2 Fire, Frost & Shock Resistance
2
Magically Dull
-15% damage for Magic attacks
-1
Melee Mage
Can use spell attacks and support abilities while engaged in melee
3
Mercantile
+10% Gold from cities
2
Natural Regeneration
Regenerate 5% of Hit Points in Combat. Regenerate 5 Hit Points every strategic turn. Regeneration is halted if fire damage is taken.
5
Nearsighted
-15% Accuracy
-1
Overwhelm
+40% damage against units in defense mode
2
Precise
+10% Critical Chance
2
Resolute
+2 Status Resistance
1
Savagery
Melee Attacks heal for 2 Temp Hit Points
2
Scavenger
Units gain the Corpse Eating ability
2
Scholarly
+10% Research from cities
2
Serene
+3 Spirit Resistance
1
Slip Away
Once per battle, when a unit dies, it instead heals for 15 hp and teleports 3 hexes away
3
Slippery
Movement does not provoke Attacks of Opportunity
3
Spirit Vulnerability
-3 Spirit Resistance
-1
Spiritual
+10% Mana from cities
2
Universal Camouflage
This unit cannot be seen on the world map
3
Unnatural Beauty
60% chance of Distracting for 2 turns Aura
2
Vampiric
Melee & Magic Attacks have 20% Life Steal, which does not work against Construct/Elementals/Undead
5
Venomous
Melee Attacks have a 60% chance of Poison
2
Victory Rush
Regenerate 10 hit points after winning a combat
2
Watchful
+1 Retaliation Attacks
2
Weak
-1 Physical damage for melee and ranged attacks. Tripled on single attacks
-1
Zealous
+2 Spirit damage, doubled against condemned units and on single attacks
3

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Popular Discussions View All (1)
0
30 Aug @ 8:52am
Melee Mage
Spectre
372 Comments
Jǫrmungandr 4 Oct @ 1:43am 
Hm, ok. So there's another reason why it's disappeared then. I've noticed there are others missing too. But with mods there are many new ones too, so there are options to pick from.
Kaige  [author] 3 Oct @ 3:48pm 
Just checked on my end, Tenacious is still there in defensive traits
Jǫrmungandr 24 Sep @ 12:21pm 
Where is 'Tenacious' ? After installing, this trait, reducing demage penalties of casualties by 50 %, is gone... This is such a good trait that I favour, and which fits my faction. Why it disappear ?
DudeInBlue 13 Sep @ 11:06am 
I seem to have a bug where the "Fire Vulnerability" really gives Spirit vulnerability
Fenrisúlfr 8 Sep @ 3:10pm 
@Okami, 5 is the hard cap sadly
Okami 8 Sep @ 2:46pm 
Is there a way to have more than 5 traits, or is 5 the cap?
Kaige  [author] 29 Aug @ 8:37pm 
Thank you for that find.
JKingJ 29 Aug @ 6:51pm 
For anyone curious or experiencing the same thing, the conflicting mod is Negative Traits by Kaizu. It seems to overwrite Faithful as Loyal, and Resolute as Religious Body, etc. Might as well disable it since this mod now also includes negative traits.
JKingJ 29 Aug @ 6:39pm 
I figured it out, seems to be a mod conflict. Moving this mod lower in the load order seemed to have fixed it.
JKingJ 29 Aug @ 4:20pm 
Is the "Faithful" trait missing? I see a trait called "Loyalty" that has the same effect, but I was hoping that it would actually be "Faithful". I was trying to make a build where all my units would have "Faithful" without having to invest in certain unit enchantments or transformations that give it. Are you able to add it back in? I think I remember it being in previous versions of the mod.