Age of Wonders 4

Age of Wonders 4

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Updated
736.150 KB
4 May, 2023 @ 10:36pm
15 Aug @ 12:47am
82 Change Notes ( view )

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More Traits

In 1 collection by Kaige
Kaige's Mods
35 items
Description
Adds additional traits.
New Traits:
Name
Effect
Cost
Agrarian
+15% Food from cities
2
Arboreal
+1 Food from Forests, Start near Forests if possible, Forest Camouflage
1
Attuned
Units grant +2 Combat Casting points at the beginning of combat
1
Bellicose
+10% Draft from cities
1
Blight Vulnerability
-3 Blight Resistance
-1
Blood Brothers
Gain Fearless when standing next to units with Blood Brothers
3
Charge Resistance
Ignore Charge Attacks
3
Chivalrous
+15% damage on non-flanking Melee Attacks
2
Craven
Units always survive routing from battle
1
Cruel
+10% damage against units with Low Morale or worse
1
Defensive
+2 Defense
3
Faithful
-10% Upkeep
2
Fire Vulnerability
-3 Fire Resistance
-1
Fleeting
Ignore Zone of Control
2
Fragile
-2 Status Resistance
-1
Frenzy
When this unit lands an attack, it gains a stack of Strengthened
5
Frost Vulnerability
-3 Frost Resistance
-1
Grounded
+3 Shock Resistance
1
Hardier
+16 Hit Points
2
Hardiest
+24 Hit Points
3
Heat Resistant
+3 Fire Resistance
1
Immunity
+3 Blight Resistance
1
Industrious
+10% Production from cities
2
Infectious
Aura of Disease, Immune to Disease
2
Insulated
+3 Frost Resistance
1
Intimidating
Intimidating Aura (90% chance of -5 Morale Aura)
2
Jovial
+10 Morale
2
Lightning Vulnerability
-3 Lightning Resistance
-1
Low Maintenance
-25% Upkeep
4
Magic Resistance
+2 Resistance
3
Magical Wards
+2 Fire, Frost & Shock Resistance
2
Magically Dull
-15% damage for Magic attacks
-1
Melee Mage
Can use spell attacks and support abilities while engaged in melee
3
Mercantile
+10% Gold from cities
2
Natural Regeneration
Regenerate 5% of Hit Points in Combat. Regenerate 5 Hit Points every strategic turn. Regeneration is halted if fire damage is taken.
5
Nearsighted
-15% Accuracy
-1
Overwhelm
+40% damage against units in defense mode
2
Precise
+10% Critical Chance
2
Resolute
+2 Status Resistance
1
Savagery
Melee Attacks heal for 2 Temp Hit Points
2
Scavenger
Units gain the Corpse Eating ability
2
Scholarly
+10% Research from cities
2
Serene
+3 Spirit Resistance
1
Slip Away
Once per battle, when a unit dies, it instead heals for 15 hp and teleports 3 hexes away
3
Slippery
Movement does not provoke Attacks of Opportunity
3
Spirit Vulnerability
-3 Spirit Resistance
-1
Spiritual
+10% Mana from cities
2
Universal Camouflage
This unit cannot be seen on the world map
3
Unnatural Beauty
60% chance of Distracting for 2 turns Aura
2
Vampiric
Melee & Magic Attacks have 20% Life Steal, which does not work against Construct/Elementals/Undead
5
Venomous
Melee Attacks have a 60% chance of Poison
2
Victory Rush
Regenerate 10 hit points after winning a combat
2
Watchful
+1 Retaliation Attacks
2
Weak
-1 Physical damage for melee and ranged attacks. Tripled on single attacks
-1
Zealous
+2 Spirit damage, doubled against condemned units and on single attacks
3

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Popular Discussions View All (1)
0
30 Aug @ 8:52am
Melee Mage
Spectre
366 Comments
Kaige  [author] 29 Aug @ 8:37pm 
Thank you for that find.
JKingJ 29 Aug @ 6:51pm 
For anyone curious or experiencing the same thing, the conflicting mod is Negative Traits by Kaizu. It seems to overwrite Faithful as Loyal, and Resolute as Religious Body, etc. Might as well disable it since this mod now also includes negative traits.
JKingJ 29 Aug @ 6:39pm 
I figured it out, seems to be a mod conflict. Moving this mod lower in the load order seemed to have fixed it.
JKingJ 29 Aug @ 4:20pm 
Is the "Faithful" trait missing? I see a trait called "Loyalty" that has the same effect, but I was hoping that it would actually be "Faithful". I was trying to make a build where all my units would have "Faithful" without having to invest in certain unit enchantments or transformations that give it. Are you able to add it back in? I think I remember it being in previous versions of the mod.
Soutoro 18 Aug @ 1:03pm 
@Kaige O! It's not perfect, but it's a real alternative. Thank you.
Kaige  [author] 18 Aug @ 10:33am 
@Soutoro It's not quite the same, but this mod might do what you want: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3186774326
Soutoro 18 Aug @ 5:41am 
(Sorry for my bad English) Hello mister. I'm definitely not the first one to ask you about this, but could you please release a separate version with traits that change the unit type, like "construct" or "plant"? I play mostly sandbox games where I create my own enemies, and I used to use your traits to change the unit type even when you removed them (using older versions of the mod), but the latest DLC doesn't allow me to do that.

Other than that, this is a great mod, and I, like many others, thank you very much.
pelias117 15 Aug @ 2:20pm 
Dude, I've been waiting for this forever! You just fixed the last problem I had with the game- (AOW 3's variety on race was the last thing I thought it had over 4!)
Kaige  [author] 15 Aug @ 12:53am 
Updated to add more flaws
Kaige  [author] 14 Aug @ 3:37pm 
That was a change I made as part of this mod, but since poisonous is sort of being grouped with the "Inner X" traits now, I thought I should return the trait back to vanilla