X4: Foundations

X4: Foundations

34 ratings
Zero Tide Damage
   
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4 May, 2023 @ 5:51am
7 Jul, 2024 @ 8:34am
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Zero Tide Damage

Description
Zero Tide damage and AI should no longer flee from harmless tide.

Does not effect structures; only ships. Protectyon is still required to protect stations.

Savegame compatible. Can be safely removed at any time.
Thanks to Malikun for AI Flee Syntax fix!

The NexusMods version is loosely packed version user editing/merging:
https://www.nexusmods.com/x4foundations/mods/1094

Heads up! If you play with a mod that edits region_definitions.xml then you should check to see if that also edits the same region as this, otherwise there might be conflicts. I recommend merging all the edits into one xml of your choosing.



34 Comments
shadowed  [author] 13 Sep @ 10:40am 
It should work on any rescale.
aladinaleks 13 Sep @ 9:22am 
Does the mod work for 8x versions of the game?
shadowed  [author] 5 Aug @ 9:51am 
@Iamnuff - Good catch. Yes I would use both!
Iamnuff 5 Aug @ 5:52am 
Cool, I'll do that then.
Edit: Wait, do I need to replace both region files? The one in Libraries and the one in Extensions/Pirate/Libraries ?
shadowed  [author] 4 Aug @ 7:29pm 
@Iamnuff - No need. You can just take the region_definitions.xml from X - Dangerous and use that.

Removing superhighways is not in region_definitions.xml. That is in maps/XU_ep2_universe.

Along with removing all hazards, the only other changes in region_definitions.xml that X - Dangerous is making is removing several poorly optimized volumetric fog effects.
Iamnuff 4 Aug @ 4:23pm 
I don't suppose I could convince you to make/upload a merged version of this and Hazards?

X-Dangerous seems to change a lot of things that I don't want to mess with (including deleting superhighways, which is presumably part of the Regions.XML?)

I have both the XML from this and Hazards open in front of me... but i'm not sure how to format the tags as i'm merging them. I've never done this before.

I assume I only need one "<?xml version='1.0' encoding='utf-8'?>" at the top?
And I probably don't need two sets of <diff> tags so I just delete one of those and...

I mean, I kinda feel like I might have a viable go just from fumbling blindly... but if I've messed it up, I'll only find out when my ship explodes with me on it.
Lmao.

In the end, a mod that does both would be useful to more than just me.
shadowed  [author] 30 Mar @ 11:19am 
Glad to help!
Lord Sankari 30 Mar @ 9:04am 
Hello, first time I'm awarding a mod (and I'm that kind of player who heavely mods my game). This is the mod nobody think they need until they see it.

This will help me play a new thrilling made up scenario with Riptide Military (aka Player's organization) turning into the universe savior.

Thanks for this.
shadowed  [author] 8 Mar @ 5:31pm 
Yep!
Sharp777 8 Mar @ 12:50pm 
Is this mod compatible with 7.50? Thanks