Total War: WARHAMMER III

Total War: WARHAMMER III

42 ratings
Skink Archers
   
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Tags: mod
File Size
Posted
Updated
2.443 MB
1 May, 2023 @ 1:15am
20 Aug, 2024 @ 11:15am
9 Change Notes ( view )

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Skink Archers

Description
Had this idea to add semi-lorefriendly unit for a quite some time. For now i managed animation more or less.
Similar to skink skirmisher, same tier, similar stats, longer range but do not fire on the move.
Unit set wise should benefit from all thing skink skirmishers benefit.
Added blessed spawning. Has 20 chance per turn to spawn, this way is chosen for compatibility to do not intervene into vanilla script.

Credits
Frodo - Rusted Pack File Manager (RPFM).
Ole - Asset Editor.
Da Modding Den - thanks for the help. Drazhir, Oh_Man[TFE] for help with the scripting.
Popular Discussions View All (1)
0
3 Aug, 2023 @ 5:05pm
Radious Submod
4D
29 Comments
DragonMind 7 Oct @ 2:54am 
@DragonSlayer, Skink archer was indeed a part of Lizardmen army when the Lizardmen first came out. The "starter pack" came with Lizardmen vs Bretonnians.
Saurus themselves were much tougher and where supposed to go up against Bretonnia Knights on horses. Sadly at some point later (after I stopped being into Warhammer for a while), they were all changed to the weaker units (and new units introduced) that we see today, and are reflected in Total Wars version.
DragonSlayer 3 Sep @ 3:58pm 
Just wanted to say that I LOVE this mod! It gives the Lizardmen a proper archer unit, which is sorely missed whenever you have to go up against armies that do have good ranged troops. It also does totally fit within the lore as Skink archers were a part of the army at one point :)
Caveman 5 Aug @ 6:52pm 
its a shame they took away our bows on table top i still have 50 old one w bows
Vega 28 Feb @ 11:33pm 
It's such a small addition, but this mod unironically rocks.
The Dark Ranger 13 Jan @ 6:31pm 
Can we get more screenshots and do they have quivers?
frozentreasher  [author] 3 Jan @ 6:00am 
No changes in the tables, it should work with current patch.
MVGkaiser 2 Jan @ 9:26am 
hi, is it possible for an update?
Horus Silverwolf 20 Aug, 2024 @ 8:31pm 
Yeah, it works now, thanks.
frozentreasher  [author] 20 Aug, 2024 @ 1:11pm 
It's updated, try it now.
Horus Silverwolf 20 Aug, 2024 @ 11:40am 
Hey, the mod gives an error at game launch, indicating - (cdir_military_generator_unit_qualities_tables)