Barotrauma

Barotrauma

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Hungry Europans - Testing Branch
   
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33.037 MB
29 Apr, 2023 @ 5:53pm
12 Oct @ 3:51am
33 Change Notes ( view )

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Hungry Europans - Testing Branch

Description
TESTING BRANCH
This is the testing branch for upcoming features to gather feedback and bug reports prior to the public release.
Things might be unfinished, unbalanced, bugging out or broken. Please report any issues you encounter!

Additions:
  • Added "Dishwasher (Installation)" which can be installed into a kitchen counter
  • Added "Mobile Dishwasher" which can be used to clean more tableware at once
  • Added "Dishwasher Tablet" which is required for dishwashers to function
  • Added "Bag of Dishwasher Tablets" which contains 10 dishwasher tablets

Changes:
  • Changed the way kitchen fabricators are placed. They are now handled as "Installations" you can plug into dedicated slots inside the kitchen counter/pantry
    It is recommended to have the submarine stationary while installing something as its placement may be offset while traveling
    Currently installed kitchen fabricators will not automatically transfer between submarines. You'll need to uninstall them first
  • Changed how to detach kitchen counter and kitchen pantry. You now need to interact with the container while holding a wrench which will allow you to click a "Disassemble" button
    Once disassembled, you can pick up the container and move it
  • Changed impact tolerance for empty glass containers like bottles, cups, etc
    You'll need to crouch if you want to drop them without breaking them
  • Changed power transfer for kitchen counter and also added it to the kitchen pantry
    They now feature a power_in and power_out
    All existing wires are automatically connected to power_in so you may need to shift some wires from power_in to power_out to fix your equipment not receiving power
  • Changed how alcohol is applied by drinks. Stronger drinks will now make you drunk quicker
  • Changed sleeping to be a visible affliction with a short description
  • Changed worm and tapeworm infection to be detectable instantly via health scanner (previously only showed starting at 10%)

Fixes:
  • Fixed Refrigerators not being compatible with Neurotrauma organs and limbs
  • Fixed collision body of glasses being too large
  • Fixed Petraptors not consuming human meat
  • Fixed ice cream not freezing in refrigerators
  • Fixed cannibals being unable to speak
  • Fixed projectiles spawning in the deconstructor when deconstructing the bananagun

KNOWN BUGS/ISSUES:
  • Bad bot support. Bots cannot heal hunger/thirst without losing health first, so it's not advised giving bots NEEDS
  • Damage multipliers (like steroids) result in less meat being harvested on corpses
  • Fabricators delete ingredient items instead of setting their condition to 0, preventing ingredients from turning empty/dirty
  • Sprites of items INSIDE items INSIDE tables break and do not match their real position in the inventory
Popular Discussions View All (1)
3
28 Aug, 2024 @ 11:05am
Roadmap
_]|M|[_
48 Comments
ALHIMIK 13 Jul @ 10:01am 
Not actual more?
Anemone 19 Oct, 2023 @ 9:49am 
I haven't been able to give the new update a try, but simply from the patch note it sounds amazing!
PANJICO 19 Oct, 2023 @ 6:54am 
wow, pretty sick update
Anemone 18 Oct, 2023 @ 7:14am 
good to know
_]|M|[_  [author] 18 Oct, 2023 @ 4:50am 
Latest update causes bottles and ingredients to not being thrown properly due to using a new technique from the unstable game branch. As soon as the Treacherous Tides update releases, it should automatically fix the throwing. When that update releases, I'll be pushing all of this content to the main branch of Hungry Europans.
_]|M|[_  [author] 3 Oct, 2023 @ 9:15am 
@I want my aim back: Too long for the comment section so I made a discussion here
Anemone 3 Oct, 2023 @ 8:51am 
makes sense!
by the way can i ask what's the next thing on your list? im enjoying this mod i want to know what's in the upcoming updates:marijaonlooker:
_]|M|[_  [author] 3 Oct, 2023 @ 7:54am 
@I want my aim back: Because it isn't very logical to basically grab a piece of meat from one corpse and slap it onto the other to repair it.
The combinable meat was a compromise for it instantly starting to lose condition. You were not able to stack meat at all otherwise in multiplayer due to ping. But with the 10s interval of condition decreasing, it is now perfectly managable to quickly put harvested meat into an active cooler crate and thus keep it stackable. :steamsunny:
Anemone 3 Oct, 2023 @ 12:01am 
i like the new talent change! but i dont quite get it why we can no longer combine meats, its taking up alot of storage space:lunar2020thinkingtiger:
Anemone 1 Oct, 2023 @ 1:29pm 
alright thanks