Conan Exiles

Conan Exiles

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Compendium of Crawling Chaos
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139.022 MB
29 Apr, 2023 @ 6:08am
26 Apr @ 7:09am
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Compendium of Crawling Chaos

Description
MOD ID: 2968782569 The Compendium of Crawling Chaos is a custom sorcery mod adding additional spells and utility to Conan Exiles Age of Sorcery 3.0. The mod uses Funcom?s sorcery system for rituals and spell casting.

Credit
This mod is a remake of the former ?Tome of Forbidden Arts? mod by Derken. I have recreated some of the original functionality from scratch. Derken was super helpful in helping me get started. Thank you!

Also thank you to Juvilia of ?Juvilia?s Crabby Fashion? for helping me out with Blender and Nvidia Apex; and Celeantor of ?Better Sorcery? for their help getting an actor component working. And thank you to all the modders in the Conan Exiles modder discord for their help and answering my on-going questions.

All assets in this mod are native to the Conan Exiles devkit.


For a full list of features and spells, please see the following user guide. This is the only documentation I will update going forward.

71 Comments
Turkwise 12 minutes ago 
The point is that spawning them in with admin tools instead of earning them organically ruins it
iNDUSTRY13  [author] 27 Aug @ 9:21am 
@Sen'val in single player, you can absolutely admin spawn whatever you need.
Sen'val 25 Aug @ 6:39pm 
I'm torn... on one hand this mod sounds really, really cool... on the other... I play single player and the User Guide suggests most of the stuff required to learn some of the spells (and even the beginning tier) must be admin spawned in instead of learned naturally by finding or researching it. The dilemma is real.
Shotgun Solutions 16 Jul @ 5:42am 
I'm so glad I found this mod! You recreated my old favorite mod and improved it! Nice work.
Amygdalan Arm 7 Jul @ 4:52am 
Aaaah, okay! Yeah from what I'm seeing he mostly uses the animations from the demons in Siptah, which use the same skeleton I think? But slightly different animations, I believe!
iNDUSTRY13  [author] 6 Jul @ 10:19am 
@Amygdalan Arm I dont think that I've adjusted the base animation in any way that I recall. It uses pre-existing animations with re-coloured particle effects. He's basically a resized, re-coloured Thag. So it may be part of the already existing animation. When I'm in devkit next, I can take a look at it because now I'm curious.
Amygdalan Arm 5 Jul @ 7:14am 
Hey! First of all, absolutely phenomenal mod - I genuinely can't play without it anymore, because it offers the expansions to sorcery that I feel have been missing and made it feel incomplete after a while. I also adore that it still lies in line with the lore, and it's been very fun, even if initial setup was a bit daunting.

I didn't know if I should put this here, or if it's intentional, but I think I might've found a bit of a bug with the animations of the Rage Demon, though? Whenever he swings his weapon, he seems to grab it far, far higher than the swings would suggest, and while it's functional, it makes it look a little strange? I'm not sure if that's something only on my side, or if this is normal!
iNDUSTRY13  [author] 15 Mar @ 12:28am 
@igotsmeakabob11 Unknown. I haven't played with any other sorcery mods installed, so I have no first hand experience.
igotsmeakabob11 14 Mar @ 10:00pm 
Are there any conflicts with Celeantor's Better Sorcery?
MTBear 9 Mar @ 7:46am 
@iNDUSTRY13 sounds good. idk why they made him so slow for.. would have been a more interesting fight if he had higher speed.