Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Tovtatis: Next Generation Campaign Maps (Final Version)
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Tags: mod, Graphical
File Size
Posted
Updated
533.569 MB
29 Apr, 2023 @ 3:02am
2 Sep, 2023 @ 10:37pm
6 Change Notes ( view )

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Tovtatis: Next Generation Campaign Maps (Final Version)

In 1 collection by 天使
10th Anniversary: Rome II Total War
10 items
Description
[drive.google.com]


What is this mod?
This mod was born from the idea of my other 6 mods that will be released periodically this summer, to remaster various aspects of Rome 2 Total War that have not been touched or have been vaguely "modified".

This mod remasters all the graphic aspects of all the campaign maps from their lighting, shadows, effects, textures, water, reefs, cliffs, mountains, trees, animals, vegetation, weather and depth.

This mod has already been tested and all the campaigns and their DLC, and it works perfectly in the vast majority of large Mods as long as it is above that mod in its loading order, such as Para Bellum, Medieval or DEI, also the optional file was tested successfully on all these mods, if you get any errors, it must be due to some other compatible mod or similar. Obviously this mod cannot go together with other mods that modify the campaign maps.

All the captures that you see above were made using only this mod, they have not been edited with any program or any type of Reshade has been used.

This mod does not include the water that you see in the screenshots, these are from the Vianna mod.




What changes does this modification have?

  • New textures for all terrains.

  • New vegetation and animal and bird designs.

  • Increased the density of all forests in the game.

  • New models of mountains.

  • Newly designed cities and roads.

  • New lighting.

  • New Effects (Optional Catvrix file)

  • Volumetric lighting, and varied climates. (Optional Catvrix file)

  • New models added, such as birds of prey, rainbows. (Optional Catvrix file)

  • New heat effects, insects and animals (Optional Catvrix file)

  • New draw distances (Optional Catvrix file)

  • Smart light that adapts to your camera. (Optional Catvrix file)

  • Blood that stains the ground, this will last 300 seconds. (Optional Catvrix file)



Questions and answers

Is it compatible with other mods?
  • Yes, it has already been tested by several people for several months, it is compatible with any mod, but you must remove terrain mods since they do not work together. This mod should go at the top of your load order.
Does it affect the performance of my game?
  • I have a 5500xt 8gb card, and have had no issues with performance. If you have a superior card or similar you will be able to play without problems, but I can't guarantee anything for inferior cards.
Is it compatible with other languages?
  • In its entirety, the mod does not modify any text, so you can play it in the language you want.
Does this work, modify any statistics or gameplay?
  • No, all the changes are graphical, so you can be sure that the gameplay will not change, so you can combine it with the gameplay mod of your choice.
Can I use your mods in my mod?
  • Of course, it doesn't bother me at all. I grew up under the idea of ​​learning to share, you can use any file you want without problems, without losing my permission or giving me credit, this is a work for the community, not to become famous. To share is to live.



What does the name of the mod mean?

I am a Celtic pagan, so this series of 11 mods that will be released throughout the summer of 2022 are a tribute to all my gods. I respect the religious belief you have and I hope you can respect mine.

The names correspond to one of my fathers or mothers in their correct way of writing and given their pronunciation in Spanish, English and French. So if you are interested in knowing more, he left you linked a song referring to my god and you can search in Google.

[discord.gg]
Popular Discussions View All (1)
2
14 Sep, 2023 @ 4:41pm
DEI and other mods
天使
153 Comments
Keryyn 28 Apr @ 6:03am 
To prevent the aqueducts from disappearing remove the db/tables related to building chains within this mod and save it as a personal custom one instead of using the original. you can use the rpfm tool to do this and keep the original mod like that but a future upgrade might break things again. I have not seen any other bugs after removing those and thus assume it is safe to do this.
CENTURION 23 Apr @ 7:57am 
Is there a chance you could try and make this compatible with the DEI 229 BC: Paced campaign mod? thanks you anyway if you cant :) :steamhappy:
GREATNORTHERN 20 Apr @ 11:39am 
This definitely cancels out DEI's aqueducts which is a shame but the quality more than makes up for it. The only thing that wasn't to my preference was the lighting, and I was able to safely (so far) load the Lighting From Empire Divided mod above this one to revert the lighting closer to my personal tastes. The water also looks great once the lighting is changed. Great work!
CENTURION 3 Apr @ 10:20am 
Thanks, figured it out it isn't compatible with the DEI 229 BC: Paced campaign mod.
天使  [author] 3 Apr @ 9:46am 
Change the order of mods.
CENTURION 3 Apr @ 4:19am 
Mate can you please respond as to why this mod cancels out aqueducts for DEI this is a great mod but its unusable without aqueducts, cheers.
AUTOKRATOR 10 Nov, 2024 @ 9:03pm 
It also cancels out Blank Borders and Double Trade Ships or whatever the title of the mod is as well.
CENTURION 8 Nov, 2024 @ 5:25am 
For some reason this seems to cancel out the aqueducts with DEI
Ashaarz 1 Nov, 2024 @ 8:59am 
Thanks for doing such a mod, its beautiful
☢GASSMAN☢ 26 Oct, 2024 @ 5:31am 
Some Trees (especially green ones) look bugged indeed or are they low quality cause the Author has it zoomed out not to show? :VGRUMPY: