Arma 3
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Extended PiP Limits
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
18.637 KB
26 Apr, 2023 @ 10:44am
8 Aug, 2023 @ 5:35am
3 Change Notes ( view )

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Extended PiP Limits

In 1 collection by ThomasAngel
ThomasAngel's mods
7 items
Description
Lower minimum PiP view distance

PiP View distance is very taxing, since it forces you to render things that you can't see / don't care about. This mod allows you to minimize the performance impact by giving you the ability to set the PiP view distance to a more reasonable value. The default of 500 meters is quite a long distance, so this mod allows values all the way down to 50 meters. The performance impact is especially noticeable when in a vehicle of any kind.

A rough idea of the performance difference can be gained from the screenshots.

This is basically a single line config tweak. Compatibility issues may arise with other mods that modify the same line, though I am not aware of any. This works client-side, server does not need the mod.


10 Comments
XpeditionXD8 17 Aug, 2023 @ 2:43pm 
Or you can just not have a potato PC then set it to about 8km. DDon't forget that there's PIP in some aircraft as well, even with modded aircraft that view their targeting pods from first person.
JohnnyHamastix5643 25 Jul, 2023 @ 7:53pm 
Is it possible to create a hot key to disable/enable PiP? I think this would be an awesome feature especially for optics so it only drains FPS when looking down the sight.
ThomasAngel  [author] 6 Jul, 2023 @ 12:31pm 
@nanner (Knightin) Thanks a lot for the feature! You did a great job explaining what PiP is and the point of this mod :steamthumbsup:
nanner 4 Jul, 2023 @ 2:44pm 
Your mod was featured in this video! Performance RDLC https://youtu.be/aqn8vraVaZw
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 22 May, 2023 @ 10:18pm 
Any chance you could do an option for audio sources? I swear BI had an option to change number of audio sources before but it was removed from some Arma 3 update quite a while ago.

With low audio sources option, sometimes you would get a "banshee scream electric" error when vehicles pass by (at least with Enhanced Soundscape or JSRS, both or either of the two)...
MK_ 1 May, 2023 @ 6:37am 
Vehicles that have cameras for their RWCS, like vanilla for example.
ThomasAngel  [author] 1 May, 2023 @ 6:27am 
@MKNavaG How do gunners benefit from PiP viewdistance more than say, drivers or pilots? The only example that comes to mind is the MH-9 in RHS, but the pilot needs the PiP viewdistance just as much as the copilot does.

I'll leave this mod as a change to the slider, people can adjust it to whatever they need it to be
MK_ 1 May, 2023 @ 5:49am 
Hey Thomas.

What about defaulting the pip distance to 50m in all vehicles except for players in gunner positions? In theory only gunners would benefit from larger PiP Viewdistances. Limiting perhaps, but it makes sense from a performance standpoint.
Frosted Flake 28 Apr, 2023 @ 3:45am 
great execution
nanner 26 Apr, 2023 @ 5:43pm 
You rock