Garry's Mod

Garry's Mod

2,060 ratings
ULTRAKILL ARMS
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Cartoon, Comic, Fun
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
3.964 MB
25 Apr, 2023 @ 12:39pm
25 Jan, 2024 @ 1:54pm
18 Change Notes ( view )

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ULTRAKILL ARMS

In 1 collection by Temy
Temy's Addons
9 items
Description
Type "bind KEY +feedbacker" into the console and replace "KEY" with a key of your choosing.
You can set your arm with the console command "feedbacker_arm" [FEEDBACKER | KNUCKLEBLASTER]
Additionally, you can bind a key to "feedbacker_swap" which toggles between the two arms.

Overview
Adds the melee mechanics from ULTRAKILL.
Certain conditions allow you to parry & cancel an incoming attack, dealing critical damage to the attacker. Parrying also heals the player, limited by Hard Damage if the ULTRAKILL Base is installed.
(Cancelling cannot be performed with Nextbots)

Parry Conditions
(Not including parries that can be performed against the ULTRAKILL nextbots.)
(Parries with the KNUCKLEBLASTER are disabled by default. Set feedbacker_knuckleblaster_parry to 1 to enable.)

Condition
Info
Entity in melee animation
EX: Zombie swinging, combine shoving, antlion attacking, etc
Manhack with blades out
Self-explanatory.
Leaping Headcrab
Any headcrab can be parried.
Leaping Fast Zombie
Self-explanatory.
Leaping Antlion
Self-explanatory.
Projectile*
Parrying a projectile, whether owned by yourself or somebody else, will send it flying.

(*EX: SMG grenades, combine balls, crossbow bolts, frag grenades, and bug bait can all be parried.)

Arms
FEEDBACKER
• Can parry attacks/projectiles.
• Fast, and deals less damage.
KNUCKLEBLASTER
• Cannot parry by default. (feedbacker_knuckleblaster_parry)
• Slow, and deals more damage.
• Hold the feedbacker key to create a shockwave, dealing more damage and knockback.
WHIPLASH
• Only hooks onto props, enemies, etc.
• Bind a key to "whiplash" to use.

Made to practice Lua & viewmodel animation

Recommended Addons
ULTRAKILL Coin Mechanics by spalumn
ULTRAKILL Nextbots by kevin
Popular Discussions View All (21)
106
15 Sep @ 1:29pm
PINNED: "I found a bug!"
Temy
8
15 Sep @ 12:13pm
How do we get it to work?
Smoliv fan
3
12 Sep @ 10:43pm
whats the best key bind for both whiplash and parry?
Fine
714 Comments
dexpro100 30 Sep @ 1:48am 
to hard ):
dexpro100 30 Sep @ 1:48am 
to hard ):
Uncle Jiggles 27 Sep @ 8:20am 
i got it to work:D for some reason if you make the parry "f" key it doesnt work but use a diff. key like g and it will work
It would be awesome that you could grab objects with the punch
Cordeliuscorn 13 Sep @ 7:05am 
hella good
mrlurpak 27 Aug @ 6:38am 
if you are having problems download vmanip base and to unbind type "unbind f" replace f with the key you are using for it
RedgeLord 20 Aug @ 5:38pm 
does this work now?
I remember trying to use it a while ago, and it didnt work, and now im using it again, and its still not working.

bind F +feedbacker

am I doing it right?
Vᴏsᴇᴍ 19 Aug @ 10:03pm 
Hi Temy, I have a custom prop_physics with model "models/Combine_Helicopter/helicopter_bomb01.mdl", initial velocity 400 units/s (SetVelocity(ply:GetAimVector() * 400)), COLLISION_GROUP_PROJECTILE, no owner (SetOwner(nil)), and m_takedamage = 2. I'm trying to make it parriable with Feedbacker so it accelerates like frag grenades after parrying. Is there a specific class, flag, or minimum velocity needed for prop_physics to be recognized as a projectile by Feedbacker? Thanks for your awesome addon!

P.s - I’m not very familiar with Lua and can’t say for sure, so thanks in advance for your reply! I’ll pass your instructions to GPT to help me figure it out. Thanks for your awesome addon!
󠁳 18 Aug @ 4:18pm 
how to unbind?
Temy  [author] 14 Aug @ 10:54am 
The timescale (slow motion / timestop) affects the speed of sounds sometimes, i have no idea what decides when it does this