Star Traders: Frontiers

Star Traders: Frontiers

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Fuji Battlecruiser
   
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25 Apr, 2023 @ 10:06am
6 Jun @ 6:59am
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Fuji Battlecruiser

Description
A powerful warship with more room and capabilities than any other ship in the galaxy, the Fuji Battlecruiser was created with a single goal in mind. End the Xeno threat. Developed by a massive coalition of all the Syndicates and Great Houses using reverse-engineered Xeno technology, the Fuji Battlecruiser is more than capable of meeting the needs of any and every discerning Star Trader.

This ship has increase mass capacity, 14,14,12 slots and features new engines and hyperwarp drives capable of moving a ship of it's size. A new, and expensive, officer cabin has been added to help make the most of your newfound space and some new bridge types have been added as well, some of which are locked behind story walls.

*NOTE* This has not been created or tested in terms of game balance, you may find that it is entirely overpowered, please use discretion.
Popular Discussions View All (1)
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4 Jun @ 6:30am
Bug Reports
Cool Breeze
12 Comments
Cool Breeze  [author] 6 Jun @ 7:13am 
Ok, I have updated and I think everything should work fine now. Please let me know in the Bug Reports discussion I have created if there are further issues.
BrendyBear 4 Jun @ 2:54pm 
That would be great. Thank you.
Cool Breeze  [author] 4 Jun @ 6:27am 
It's possible that one of the game updates broke my mod, I'll have to dig into it and take a look at everything and see if I can figure out what the problem is. Thanks for giving me the heads up, I'll see if I can get it updated and working over the next couple weeks.
BrendyBear 3 Jun @ 7:50pm 
I love the idea of this mod to have a super OP but super expensive ship to work towards, but it seems to be broken for me. The engine and hyperdrive do not appear on the ship when looking at the ship preview and the speed is 0.There are only 10 large slots instead of 12. Is it possible that the engine and hyperdrive are locked in the early game and the ship will be usable when these components unlock?

The mods I was using with it were:
- The full merchant marine collection
- No more mass reducer
- Larger cargo holds
- More levels
- More combat icons
- More character heads
- More talent and job points was installed but always disabled (it gives way too many points)

I tried changing the mod priorities and disabling some mods but those components were always missing. Even when I disabled all other mods, they would be missing.

Also, if using no more mass reducer mod, the Fuji mod has to be enabled after it or it loses the medium and small slots that had mass reducers.
Montressor 13 Jul, 2024 @ 7:34am 
nvm. I just increased the mod priority of Fuji Battlecruiser and it's working fine now. cheers!
Cool Breeze  [author] 10 Jul, 2024 @ 7:56am 
I'm getting kind of a stack of update requests for some of these mods, lucky enough I also am going to have a couple days of sheer and absolute boredom coming up and I'll be delighted to have something to do, provided I can get internet access. I'll see about posting an update that fixes these issues for each of the respective mods. @Montressor, thanks for giving me the heads up!
Montressor 8 Jul, 2024 @ 11:06pm 
Fun ship! Cheers!

Just a heads up, his mod, and the alternate non MM, version has conflicts with the Ship Component Max mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2919851944
Cool Breeze  [author] 29 Aug, 2023 @ 9:07am 
I believe the issue with the ship not showing up and/or component issues may have been caused by mod ID compatibility issues, I updated to an entirely different range of IDs so hopefully that fixes the issues so far.
Scheder 28 Aug, 2023 @ 5:48pm 
I went to a 9/9 planet and it didn't appear not sure why
Cool Breeze  [author] 5 Aug, 2023 @ 8:16am 
It's a max tier ship I believe so I think you'll need a 9 shipyard 9 military planet to find it. Should be available on the home planet of your starting faction for certain.