Cities: Skylines

Cities: Skylines

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UnifiedUI (UUI) 2.2.1 - Continued [BETA]
   
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25 Apr, 2023 @ 12:51am
17 Jul, 2023 @ 3:51pm
4 Change Notes ( view )

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UnifiedUI (UUI) 2.2.1 - Continued [BETA]

Description



Note on Load Order
Requires Skyve for correct Load Order. (Previous version "may" have worked before Skyve under LOM, but that's the past). BETA version required for now. Beta requirement will drop soon. Skyve will set the correct Load Order automatically.

Gathers the activation buttons for other mods in a unified place. Provides a "Activation bar" (like a dock) for the registered and enabled buttons. Can optionally grab buttons in other UI elements (even if not integrated with UUI) and help detect hotkey conflicts in supported mods.

At this time, this version is equivalent to @kian.zarrin's version. No other changes have been made. This page has been stood up to a) implement potential improvements and b) in anticipation of the final free patch and DLC for Cities Skylines, as kian.zarrin has been out of contact for some time.

Have issues?
To report problems or ask questions please come to my discord channel[discord.com].

Please explain the problem clearly and attach logs. You can collect this information easily using compatibility report. Open compatibility report in Mod Settings and use the button "collect logs and open directory". Provide the zipped file in the discord. See the mod's page for more details.

Usage:
- Click on any mod button to activate/deactivate it.
- Button and panel are draggable (control from settings)
- Detect/resolve key collisions (see settings)
- Use "Grabber" [EXPERIMENTAL] to grab buttons from mods that do not integrate with UUI's API officially, or even some vanilla UI options (YMMV, use with caution - you can always undo)

Notes:
The following mods require UUI mod to have UUI button (will soon drop this requirement).
- Node Controler
- Intersection marking tool
- Roundabout builder
- Network detective
- Pedestrian Bridge Builder

------------------
Change log

new in version 1.2.1:
- recompiled for Hubs & Transport free patch 1.16.1 (version bump)
new in version 1.2:
- fit to screen when aspect ratio changes
- improve dragging/position lock

Additional information:

Wiki: wiki[github.com]
Source code: github[github.com].

139 Comments
SimplyFenske 10 Aug @ 5:45pm 
I can't access network multitool...
LadyKona 5 Aug @ 9:00pm 
I accidently clicked on my districts and parks. They left there place in the tool bar and arrived in the UNified bar instead. This results in the buttons in the bottom NOT retaining their job, but taking on the job of the item that was formerly to its left. I managed gto get the buttons out of the UI bar, but they headed to the right side of the tool bar at the bottom of the screen. Now I can't seem to get them to move to their default place! HAve been looking for a guide, reading posts, and have read this page more than three times. I can't figure out what I've done! I'd like to have 1) my origina tool tray back in its original orger. 2) It would be nice if the mods I've loaded actually used the UI. Cause I cant find anything that doesn't have an onscreen button.

HAAALLLLP!!!
Happy to read a user guide if someone wants to link instead of type.
codewitch  [author] 17 Jun @ 1:55pm 
@Azefroste - use the most recent version of Skyve. The mod doesn't reference anything in Skyve; rather Skyve is needed to configure load order
@Henrique B. - by default, Network Multitool will be configured in NMT settings to only use it's internal menu of tools; you can change this to be Unified UI or both instead.
Azefroste 28 May @ 3:24pm 
Uses the wrong version of skyve
Henrique B. 14 May @ 6:47pm 
Any new on Network Multitool won't show up under Unified UI?
Svis 26 Apr @ 2:07pm 
It doesn't seem like it was updated recently, it's odd because the same thing happened to someone else I know, it just fixed itself
codewitch  [author] 25 Apr @ 8:05pm 
@Svis it's possible IMT was updated. I saw some IMT templates broke, perhaps there was a slight issue?
Svis 25 Apr @ 2:05am 
It literally fixed itself
Svis 12 Apr @ 2:42am 
I had the same problem where Macsergey's mods wouldn't load in UUI, I will try again and with the old one to see if it's IMT's fault or this mod's
󠁳 ⁧HardLimiter 4 Apr @ 4:15am 
@sllllllp
I still using
[WILL BE DEPRECATED] UnifiedUI (UUI) 2.2

It works fine and with all features for me.
All other (newer) versions d on´t work 100%, but the old one still works.