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Zgłoś problem z tłumaczeniem
・Notably, this bug doesn’t produce any error pop-ups. Early on, I saw a single ‘null file reference’ error (which I ignored, since no bugs appeared at that time, something I regret now). Currently, no error pop-ups appear at all.”
Other than that, only RICO comes to mind as a potential issue, but I doubt it’s the culprit.
・My other graphics mods include Daylight Classic, Theme Mixer 2.5, Render It, and Play It. all working smoothly except for sun intensity resetting each time.
・(POINT IN DOUBT) In my saved game world, there are areas where bugs consistently occur and other areas where they don’t. The affected areas cover just about two or three tiles out of the full 81-tile grid. As long as I avoid moving the camera’s position to those coordinates, the bug doesn’t appear. It’s triggered by the camera’s location, not its view. Entering those specific coordinates seems to set off the bug.
・Even when I set ‘Play It!’ to ultra-slow speed or use ‘Visibility Control’ to force full LOD display, this rendering bug still happens in those specific areas. I confirmed this over about 10 tests, each time adjusting different settings to be sure.
お返事いただけたら、幸いです。
I’m struggling with a bug here.
I don’t believe this mod is the direct cause, but since it’s an LOD-related issue, I’d like to post it here.
The problem is that vehicles, trains, and trees become transparent and don’t render, while props and decals flicker intensely (only blinking when displayed in LOD mode).
This seems almost identical to the ‘blinking’ issue that user Mr. froglike6 reported in the comments here on May 5, 2023.
Do you think I might be dealing with the same underlying cause?
As for trees, the symptoms seem to change each time I reload—they sometimes turn invisible, and other times, only flicker. Also, there’s no flickering with PO objects.
Vanilla's image quality settings are the best. Regarding the Level Of Detail, it is fixed to vanilla mode with visibility control, and Vertical synchronization is off.