Cities: Skylines

Cities: Skylines

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Visibility Control 0.9.5
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24 kwietnia 2023 o 17:27
23 sierpnia 2023 o 17:57
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Visibility Control 0.9.5

Opis


A mod providing custom shader support and adjustable LOD (Level of Detail) rendering range support.

Provides:
  • Additive shader, for assets using that shader to apply lighting effects to buildings, vehicles, and props (including support for time-based transitions, using both the Ronyx69 and Quistar formats)
  • Transparency LOD visibility fix (addressingthe issue with building and prop LODs not supporting transparency)
  • Ultimate Level of Detail (changing the visibility and rendering detail distances of the game for buildings, networks, trees, props, and vehicles).

For changing terrain level of detail, use Common Ground.



Use
For additive shader and transparency LOD fixes, there's nothing for the user to do; these functions are enabled automatically for those assets that require them.

The visibility distances for each item can be set in the mod's options panel. Obviously, greater visibility distances will put a greater strain on your graphics card.

There are also several preset detail modes that can be toggled on or off by hotkey combinations. Press the combination to toggle the mode on or off:
  • Screenshot mode: for FPS-destroying maximum detail, to make your screenshots look the best they can. The default toggle key is Control-. (that's the period key).
  • Vanilla mode: to compare your custom settings with the game's defaults. The default toggle key is Control-Shift-. (that's the period key).
  • LOD mode: For inspecting LOD models; everything will be rendered as LODs. The default toggle key is Control-Alt-. (that's the period key).

To indicate the current mode, the background color of the 'free camera' button at the bottom-right of the screen will change, and the button's tooltip will also be changed to display the current mode (and the keystroke needed to toggle it off). For those familiar with the Ultimate Level of Detail mod, these colors are exactly the same as those used by that mod.



Incompatible mods




This mod will read any existing additive shader data from assets.

The additive shader for props requires the use of vanilla tonemapping
If your additive shader-using props are just showing as white in the game (possibly with a colored 'halo'), then it means that your game isn't using vanilla tonemapping (because you've disabled it in Render It or a similar mod). You'll need to reactivate vanilla tonemapping for the additive shader to work.

This is a game shader limitation, and one of the few things in the game that's impossible to mod, so there's nothing I can do about that.



Troubleshooting
I can't help without your output log; put it on a filesharing site such as paste.ee (note that sites other thatn paste.ee may be blocked by the content filter) and then post the link below, including a clear and complete description of your problem (and also stating if that save had been used with Tree Anarchy).

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Doesn't alter any savefile structure. Can be safely removed at any time.

Safe for editor use.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
Komentarzy: 258
algernon  [autor] 4 listopada o 15:27 
@hide4456 It's hard to tell as you haven't provided much in the way of relevant technical detail, but my first thought would be that most likely something's going on with the game's render groups in that part of the map. That's all I could guess without seeing your log.
hide4456 3 listopada o 22:00 
・I’m running around 70 mods and about 10,000 custom assets, prioritizing aesthetic detail. After around 100 hours of playtime, I started seeing graphic-related bugs. With the Loading Screen mod, RAM usage sits around 45GB, and load times are now about 7-8 minutes.

・Notably, this bug doesn’t produce any error pop-ups. Early on, I saw a single ‘null file reference’ error (which I ignored, since no bugs appeared at that time, something I regret now). Currently, no error pop-ups appear at all.”

Other than that, only RICO comes to mind as a potential issue, but I doubt it’s the culprit.
hide4456 3 listopada o 22:00 
・I have a fair understanding of mod compatibility. I’m using all the latest popular mods.
・My other graphics mods include Daylight Classic, Theme Mixer 2.5, Render It, and Play It. all working smoothly except for sun intensity resetting each time.

・(POINT IN DOUBT) In my saved game world, there are areas where bugs consistently occur and other areas where they don’t. The affected areas cover just about two or three tiles out of the full 81-tile grid. As long as I avoid moving the camera’s position to those coordinates, the bug doesn’t appear. It’s triggered by the camera’s location, not its view. Entering those specific coordinates seems to set off the bug.

・Even when I set ‘Play It!’ to ultra-slow speed or use ‘Visibility Control’ to force full LOD display, this rendering bug still happens in those specific areas. I confirmed this over about 10 tests, each time adjusting different settings to be sure.
hide4456 3 listopada o 21:58 
Hello, algernon.
お返事いただけたら、幸いです。

I’m struggling with a bug here.
I don’t believe this mod is the direct cause, but since it’s an LOD-related issue, I’d like to post it here.
The problem is that vehicles, trains, and trees become transparent and don’t render, while props and decals flicker intensely (only blinking when displayed in LOD mode).
This seems almost identical to the ‘blinking’ issue that user Mr. froglike6 reported in the comments here on May 5, 2023.
Do you think I might be dealing with the same underlying cause?

As for trees, the symptoms seem to change each time I reload—they sometimes turn invisible, and other times, only flicker. Also, there’s no flickering with PO objects.

Vanilla's image quality settings are the best. Regarding the Level Of Detail, it is fixed to vanilla mode with visibility control, and Vertical synchronization is off.
Vinny 30 września o 5:09 
Thanks for the reply algernon. I have LSM and Harmony, I'll try disabling my other mods and starting a new save. I have the usual mods. Again,this mod works, I just have to go into the settings, move the slider up and down, on load.
algernon  [autor] 27 września o 18:01 
@Vinny Does that happen on a new test map with only this mod, Harmony, and Loading Screen Mod Revisited?
Vinny 26 września o 12:50 
I should add, it seems to be only affecting networks. Again it just loads with default visuals for networks, but the settings values are saved. I have to move a slider back and forth and it works, but happens on every load, not sure if anyone has a fix. Thanks!
Vinny 26 września o 5:09 
Hello! It seems when I load a save, the settings don't apply, I have to just go into the settings move a slider and then everything gets updated and the settings are applied for the rest of the session. Does anyone else experience this?
algernon  [autor] 1 września o 0:15 
@Bugs Are you using any other mods that affect LODs?
Bugs 29 sierpnia o 20:37 
i also loaded into a game with only this mod enabled after reinstalling it and still no luck