Cities: Skylines

Cities: Skylines

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Visibility Control 0.9.5
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24. apr. 2023 kl. 17:27
23. aug. 2023 kl. 17:57
7 ændringsbemærkninger ( vis )

Abonner for at downloade
Visibility Control 0.9.5

Beskrivelse


A mod providing custom shader support and adjustable LOD (Level of Detail) rendering range support.

Provides:
  • Additive shader, for assets using that shader to apply lighting effects to buildings, vehicles, and props (including support for time-based transitions, using both the Ronyx69 and Quistar formats)
  • Transparency LOD visibility fix (addressingthe issue with building and prop LODs not supporting transparency)
  • Ultimate Level of Detail (changing the visibility and rendering detail distances of the game for buildings, networks, trees, props, and vehicles).

For changing terrain level of detail, use Common Ground.



Use
For additive shader and transparency LOD fixes, there's nothing for the user to do; these functions are enabled automatically for those assets that require them.

The visibility distances for each item can be set in the mod's options panel. Obviously, greater visibility distances will put a greater strain on your graphics card.

There are also several preset detail modes that can be toggled on or off by hotkey combinations. Press the combination to toggle the mode on or off:
  • Screenshot mode: for FPS-destroying maximum detail, to make your screenshots look the best they can. The default toggle key is Control-. (that's the period key).
  • Vanilla mode: to compare your custom settings with the game's defaults. The default toggle key is Control-Shift-. (that's the period key).
  • LOD mode: For inspecting LOD models; everything will be rendered as LODs. The default toggle key is Control-Alt-. (that's the period key).

To indicate the current mode, the background color of the 'free camera' button at the bottom-right of the screen will change, and the button's tooltip will also be changed to display the current mode (and the keystroke needed to toggle it off). For those familiar with the Ultimate Level of Detail mod, these colors are exactly the same as those used by that mod.



Incompatible mods




This mod will read any existing additive shader data from assets.

The additive shader for props requires the use of vanilla tonemapping
If your additive shader-using props are just showing as white in the game (possibly with a colored 'halo'), then it means that your game isn't using vanilla tonemapping (because you've disabled it in Render It or a similar mod). You'll need to reactivate vanilla tonemapping for the additive shader to work.

This is a game shader limitation, and one of the few things in the game that's impossible to mod, so there's nothing I can do about that.



Troubleshooting
I can't help without your output log; put it on a filesharing site such as paste.ee (note that sites other thatn paste.ee may be blocked by the content filter) and then post the link below, including a clear and complete description of your problem (and also stating if that save had been used with Tree Anarchy).

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Doesn't alter any savefile structure. Can be safely removed at any time.

Safe for editor use.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
250 kommentarer
algernon  [ophavsmand] 1. sep. kl. 0:15 
@Bugs Are you using any other mods that affect LODs?
Bugs 29. aug. kl. 20:37 
i also loaded into a game with only this mod enabled after reinstalling it and still no luck
Bugs 29. aug. kl. 20:08 
I dont understand why but this mod just isnt working for me anymore. Skyve doesnt show any conflicting mods, my lods dont change regardless of the settings that i apply
algernon  [ophavsmand] 9. aug. kl. 6:20 
@BierPizzaChips The sky is definitely a Lumina issue - neither Prop Control nor Visibility Control have anything to do with that.
BierPizzaChips 8. aug. kl. 21:04 
I touched the Prop Control and Visibilty Control and changed some view distances there.
Afterwards i have the Vanilla Sky instead of the custom Sky defined in Lumina.
The XML from Lumina was and is write protected, cannot and has not been changed.

What do i have to remove, update or modify for having back the custom sky defined in Lumina?

Since i am not sure, which of the three mods mentioned here is the one actually causing the minor issue, i post this question in all three mods. Sorry for the noise, any idea or suggestion is welcome.

By the way, all of these three mods are absolutely awesome. I cannot game without these. Therefore, many, many thanks to the authors, honestly.
Zirrah 29. juli kl. 6:12 
Will do this! Thanks for the help, algernon!! :steamhappy:
algernon  [ophavsmand] 28. juli kl. 15:56 
@Zirrah Have you tried changing the Adaptive Prop Visibility settings on Prop Control?
Zirrah 28. juli kl. 7:08 
Hello, @algernon! Yes, I use the combo! Prop, Tree and this here :D
algernon  [ophavsmand] 28. juli kl. 5:26 
@Zirrah Thanks, that makes it clearer. Are you using any mods that specifically affect prop visibility, such as Prop Control?
Zirrah 28. juli kl. 2:48 
hey, @algernon! The problem is with assets created with props, for example these 2: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=869575740 and https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=920785569

Yesterday I tested it like this:

- I placed these assets (parks) with other props, like cranes. When I zoomed out, the cranes were visible, but the parks were not.

- After that I thought: "hmm, could it be that the props that are part of the parks are problematic?". So I took the props individually and placed them side by side. When I zoomed out, everything worked perfectly. In other words, when the props are being used in assets (like parks), they disappear. When used individually, they are visible.

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In addition, I also tested with other options, such as visibility with buildings. Since they are parks, I thought the game would read them as buildings. But they continue to disappear.