Cultist Simulator

Cultist Simulator

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The Bookseller
   
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2.752 MB
17 Apr, 2023 @ 7:30pm
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The Bookseller

Description
In The Bookseller, you begin as a humble employee at Morland's Shop, and attempt to reunify a certain Glorious Hour.

This is a mod with a new legacy, and a new ending. It has been designed to be a lot more difficult than the in-game victories, as a way to continue the game after the original endings become easy to achieve, in a mostly lore-accurate way.

Most artwork is done by reusing or recoloring existing art, but the final artwork is done by Ro_Ashe.
Popular Discussions View All (1)
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5 May, 2023 @ 8:08pm
MOD!
Jalaway
15 Comments
Zephyr 19 Jun @ 9:57am 
the dream part is very annoying,need too many high rank fragments.
Lady Wuffles 28 Nov, 2024 @ 5:29pm 
I see. I'll have to study and explore some more, I think. Don't have many winter ingredients!
adamcay08 27 Nov, 2024 @ 9:42am 
sounds like you need a winter ingredient. High tier ingredients can be found in the upper reaches of the mansus, im sure you can work out which region may have worms
Lady Wuffles 21 Sep, 2024 @ 8:55pm 
I don't know what I need to proceed to the next step. "Use this in a rite with the larvae of dreaded Worms and the possibility of sparks to trap a fragment of the Madrugad in this invocation." I don't know what ritual to use and what items are needed. I think I have one, though. Carcass Spark.
ultima_key 5 Aug, 2023 @ 6:19am 
A warning to all users: THIS MOD IS HARD AND HAS BUGS!

This is a difficult and tedious legacy to begin with, as the steps involved require sacrificing high-level lore with the lowest being a Forge Lore at level 8. Furthermore, the Madrugad's part is glitched as it refuses to recognise winter lore. This thing killed my character after hours of prep without any suitable warning whatsoever, and I couldn't break the loop eating my health until I fed it 4 lore fragments. Make sure you have grail lore of level 6 before you try this part.

I can't bring myself to continue this mod at the moment, so that's all I can say. Hopefully this bit gets fixed, but otherwise it my be prudent to crack the file open and check the recipe functionality before you play.
Vacuousbard 24 Jul, 2023 @ 8:12am 
I'm dumb, what's the possibility of a spark?
EXP 28 Jun, 2023 @ 4:35am 
Hey, this isnt a bug necessarily, but i found a soft lock, where you have edge scars on both knock followers, making it impossible to advance your dedication, as the rite will always create a hint. if you can somehow make the dedication take priority, that would fix it
没有人 3 Jun, 2023 @ 9:01pm 
I got "The Sunlight" ,what is the next?How to "extract a piece of the original Sun-in-Splendour from the Carcass Spark"?
SnowmanV2 14 May, 2023 @ 12:51am 
What about mod's hardships, I struggled a lot on finding 'possibility of sparks' , though a little studying of Hours' lore quickly gave an answer, which is a great sign of mod design =)

Also, there appears to be some bug in certain mod unique dream actions which may even end your run (as did mine) - it is cancelable, but only at the start . You may want to try to complete this action, find out you are not able to, try to retreat and fail to, which is terrible experience ~_~
SnowmanV2 14 May, 2023 @ 12:49am 
Had same all-day-long experience, which I liked very much =)

For the early game morland's books/job trade-off i'd say this mod is a nice way to give up on 'classic' progression in favor of certain 2/4/6 expeditions which possibly could sky-rocket you from no cult to all minor lore + one major lore + peacock door. Edge/Lantern/Stories cults especially I guess.

Ascension path seems a lot like Power ascension new game+, but with no time limit and with some instant dangers instead. It really needs to have frangiclave only for safe 80% progression, though final steps require ton of high-end stuff.