RimWorld

RimWorld

319 ratings
A Rim Reborn - Classes and Jobs
22
3
2
4
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
56.287 MB
17 Apr, 2023 @ 11:51am
31 Jul @ 10:45am
12 Change Notes ( view )

Subscribe to download
A Rim Reborn - Classes and Jobs

In 1 collection by Aelanna
A Rim Reborn
10 items
Description
Adds classes and jobs from Final Fantasy XIV to RimWorld!



Mod Features

  • Adds class and job learning capability to Eorzean races.
  • Adds the Marauder, Gladiator, Lancer, Pugilist, Rogue, Archer, Arcanist, Thaumaturge, and Conjurer base classes.
  • Adds the Warrior, Paladin, Dark Knight, Gunbreaker, Dragoon, Monk, Ninja, Samurai, Reaper, Bard, Machinist, Dancer, Scholar, Summoner, Black Mage, Red Mage, White Mage, and Sage advanced jobs.
  • Adds craftable weapons that allow races with Flowing Aether to learn base classes.
  • Adds quest reward soul crystals that can be used to learn advanced jobs, as well as a soul crystal coffer that will grant a soul crystal for the opener's active class.
  • Adds quest reward relic weapons.
  • Adds 4 new traits that affect class learning and spellcasting potency.
  • Adds 3 new crafting recipes for Ether, an alchemical potion that can restore MP.
  • Adds a crafting recipe for a Potion of Unlearning, which can be used to unlearn a colonist's current class and/or job.
  • Adds Aetherial Robes, a Middle layer apparel that enhances spellcasting power.
  • Adds a new starting scenario: Light Party - An easy start with 4 lost adventurers, ample supplies, and a set of basic class weapon coffers.



Learn and utilize unique Eorzean attacks and abilities in combat!

  • Disciple of War classes will use their attack combos automatically in lieu of standard melee and ranged attacks.
  • Disciple of Magic classes will use their basic attack spells automatically as a special ranged attack.
  • Utilize powerful attack, defense, and mobility skill sets condensed down and balanced against vanilla power levels.
  • Instantly tend grievous injures or completely reverse lighter ones with healing magic! Healing magic only works up to a point, however: once tended, a wound must heal naturally.
  • Get downed allies back on their feet with Raise! Note that while Raise is capable of getting an unconscious ally back on their feet, dead colonists are beyond your ability to revive.



Basic class weapons can be crafted at the Aetheric Crafting Table with the appropriate A Rim Reborn research projects:

  • Aetheric Carpentry - Lancer's Spear, Archer's Bow, Conjurer's Cane
  • Aetheric Blacksmithing - Marauder's Axe, Paladin's Arms, Dark Knight's Claymore, Gunbreaker's Gunblade, Pugilist's Fists, Rogue's Daggers, Samurai's Uchigatana, Reaper's Scythe, Dancer's Chakrams, Thaumaturge's Staff, Red Mage's Rapier, Astrologian's Star Globe
  • Advanced Alchemy - Arcanist's Grimoire
  • Aetheric Fabrication - Sage's Milpreves
  • Aetheric Firearms - Machinist's Pistol

Powerful relic weapons can also be obtained as quest rewards from Eorzean factions!

In order to learn advanced jobs or progress a basic job beyond level 10, a soul crystal must be acquired and attuned to. These can be obtained from exotic goods traders, various Eorzean trade caravans and settlement traders, as well as quests from Eorzean factions!

Mod Compatibility



  • This mod requires A Rim Reborn - Core to function.
  • This mod is currently not Combat Extended compatible, but support is planned for the near future.

Known Issues

  • (2025-07-31) Spellcasters cannot be ordered to hunt animals as running out of MP while auto-hunting will cause a crash to desktop (CTD).
  • (2025-07-31) Rogue's Hide ability only functions properly if either the Royalty or Anomaly DLCs are active due to restrictions on invisibility code.

Credits and Links
Many thanks to the r/Rimworld and Humanoid Alien Races Discord servers for their help!

Hairstyles used in mod preview can be found in this mod collection.
Popular Discussions View All (2)
3
23 Apr @ 7:24pm
Minor UI bug
Shadowwake
0
1 Aug @ 10:45am
mod list
Latica
387 Comments
oinko sploinko 20 Sep @ 5:51pm 
HAR
*bass boosted fart sound*
Saith 12 Sep @ 12:39pm 
^ thiss, I've been making my own mod with its own custom particles/effects/wands using this system as the dependency since its much better implemented than either Rimworld of Magic or VPE imo, but not being able to actually interact with any of the xenotypes without being one of the ARR races kind of makes it an all or nothing in my fantasy runs TwT

I saw a reddit thread a few years ago mentioning its in future plans, but since someone brought it up again I figured wouldn't hurt commenting on it too ( since fantasy runs will pick up more once virals fantasy biotech releases c: )
Zebraoracle 1 Sep @ 3:02pm 
Hey there, saw where you said a while back enabling non-Eorzean races to have the ability to gain classes/jobs was a whole thing you'd have to work on to get it to work, was just wondering if there's been any potential progress in that direction or if you just plan to keep it as is for now. Thanks!
Bodacious Cowboy 20 Aug @ 7:16am 
From everything that I can see in the files and in game, melee Relic Weapons are strictly worse than a high quality plasteel Class Weapon right? The Class Weapons get the melee cooldown reduction from plasteel whereas Relic Weapons don't. The damage is also higher at masterwork/legendary. Is that right?
EvilNecroid 19 Aug @ 1:02am 
ok i think i figured it out. the problem is that im stupid.
i had an old mod that i would just update by changing the version number and call it a day and basically it was meant to make it so for every research bench i built it would increase research speed regardless of weather or not any1 was actually working at the other benches. i removed that mod and everything seems fine now. i thought it was working before because i wasnt getting any error messages from it.
so u were right theres nothing wrong with ur mod. ill just sell my brain to the next trader that comes by
EvilNecroid 18 Aug @ 12:51pm 
i just spent forever going through all my mods removing anything that gave any sort of error till finally i got no more errors. but i still have the UI crash from the research bench :(
Aelanna  [author] 18 Aug @ 9:38am 
@EvilNecroid - You should read the instructions in the welcome page about how to unlock the rest of the server.
EvilNecroid 18 Aug @ 9:37am 
i see a welcome thing and a rules thing and a prison barracks but i dont see anything else
Aelanna  [author] 18 Aug @ 9:35am 
@EvilNecroid - You can @ me in the #mod-development channel.
EvilNecroid 18 Aug @ 9:32am 
ok i found the log now i just have to figure out how discord works.
i think i found the rimworld discord but i dunno how to find u in there?