Barotrauma

Barotrauma

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Round Nose
   
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17 Apr, 2023 @ 8:49am
26 Jun, 2023 @ 4:09pm
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Description
NEW FEATURE: Silent Mode;
Swim and mine the entirety of the Abyss without attracting Abyssal Creatures! Scroll down for more info.

FEATURE: Pneumatic Transfer System
A system that allows transfering multiple items between Engineering, Cargo and Gunnery instantaneously! Scroll down for more info.

A medium sized transport sub, suitable for 4-10 crew members.

Stats
Balanced? Yes.
Pre-packed with items: No.
Type: Transport
Cargo Slots: 24
Tier: 2
Price: 9000
Default Weapons: 1 Coilgun front + Flak Cannon top + 1 Pulse Laser bottom left + 1 discharge coil bottom-front corner
Speed: Medium. Max Y speed = 18km/h & max X speed = 30km/h (without upgrades)
Number of ballast tanks: 3
Dock Locations: Top and Bottom
Divers can exit/enter from Docks: Yes.
Fabricator & Deconstructer: Included. 2 Deconstructers & 1 Fabricator
Fabricators Linked to cabinets? Yes.
Wires Locked? Nope, rewire anything and everything.


Summary
The layout is easy to traverse with no middle wall to make you go around.

The submarine does not come pre-packed with items, but some bare-minimum items (like welding tool, screw driver and wrench) are included.


Silent Mode
(Fully read to learn how to use the system)
Abyssal Creatures (except the Latcher) have poor eye sight, but they compensate with their strong hearing. Essentially they find you with the noises you make.
Silent Mode turns the submarine noise so low that you become virtually invisible. Unless the Endworm/Charybdis is already kissing your hull, you are invisible.

In Silent Mode, the Reactor is turned off, all non-essential systems (including oxygen generator) are turned off, the engine is brought to a low throttle that produces very low noise and only 1 ballast pump remains functional to save energy, allowing you to traverse more than 10 minutes before needing to recharge batteries.


How to use it
-First, stabilize the ship by clicking the Maintain Position option in Navigation. Since only 1 ballast pump will be active, it is better to first have the water level balanced other tanks before disabling them.
-Now you can turn on Silent Mode from the Navigation Terminal. When turned on, all lights are turned off and red interior lights are turned on. A small light component at the top of the Terminal will indicate if Silent Mode is turned on.


Once Silent Mode is turned on, the Reactor is automatically turned off and batteries are disconnected from the main power grid. You can now start traversing the abyss at 10km/h on both X and Y axis, but beware: Sonar WILL attract the creatures so use at your own risk.

If you have people manning the guns, tell them not to shoot to avoid making sounds, and if you have bots manning the guns, simply tell them to get off before they cause trouble.

To compensate for the lack of Sonar, the 360 degree camera system can be uses instead from the Command Room. The front and bottom front camera provide a much further range than other cameras, allowing the captain to traverse without fear of hitting rocks.

If you hear the Abyssal Creatures, do NOT panic. Unless they bump into you, they won't see you.

-To Turn off Silent Mode, simply click the Silent Mode button again, checking to see if the red light component is turned off. Now, manually turn the engine back on and you can get back to business.



Pneumatic Transfer System
The Pneumatic Transfer System allows you to instantly transfer items between Engineering, Cargo and Gunnery. This means that you no longer have to climb up and down, trying to deliver Ammo Boxes.
How do you use it? Essentially, an invisible Constructor is at use here, with each shaft having access to it (via link).
Whatever you place inside this Deconstructor, can be accessed from all other tubes. This also includes crates and ammo crates.


Misc
The reactor is not set to Auto as it instead uses a custom control system that controls it much better, disallows overload and allows you to load up 4 fuel rods without fear of a meltdown. Keep the reactor on Manual mode for it to work.

Docking hatch is at top, along with an airlock. Another airlock is placed at the bottom for quality of life. Alongside the airlock, the docking hatches can also be used to enter/exit the sub.

The Cargo Room in the middle is the farthest point from any flood. The only way water could get in there is if someone opens its doors with a flood going on.


Weapons Info
One Coilgun is placed at front, one Pulse Laser is placed at bottom left, a Flak Cannon is placed on middle top. All three guns can be controlled from the top level gunnery, with their ammo loaders next to their periscopes. Railgun Ammo Shelves have also been placed, in case you want to upgrade Flak to Railgun.
The discharge coil is placed at the bottom right. It is automatic (using motion sensor) and can be toggled off from the command room.

Thank you for your support!
It has been thanks to your support that I have kept this sub up to date and constantly added new features. I wish you calm seas when sailing.


If you enjoyed the design, please support it by doing any of the following:
2 Comments
Chimz  [author] 6 May, 2023 @ 2:55pm 
Just finished a whole campaign using this, which allowed me to fix every single problem problem and make lots of quality of life improvements.

I can now guarantee you will not find any issues with this at all! Happy hunting.
Chimz  [author] 18 Apr, 2023 @ 4:53pm 
Update: Improved Waypoints and fixed some of the AI path finding issues.

If however you somehow ever find them stuck, just bash them in the head with a wrench/screwdriver and they'll function normally again.

Trust me, it's the most humane way to do it. :ThumbupAL: